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Japanese Knotweed

Reynoutria japonica

A perennial-herb Competitor whose signature invasive role is a hard-hitting attacker, while at home it plays a durable buffer.

Overview

Japanese Knotweed is a perennial-herb card. Its role flips with nativity: in East Asia โ€” Japan, China, Korea and Taiwan, where it is native โ€” it plays a durable buffer that soaks hits and props up the bench. Across North America, the UK and mainland Europe, where it is a notorious invader, it becomes an aggressive attacker. Most players will meet it in its invasive form.

Moves

Its kit follows the perennial-herb template: a starter attack at level 1, a free once-per-battle ability at level 10, and an advanced attack at level 18. Perennial-herb attacks are not damage-capped, so its top-end hits land at full weight. Damage tracks nativity: as a native buffer its moves deal baseline power and it wins by outlasting, while as an invasive attacker every damaging move hits roughly 1.75ร— harder โ€” a real spike that ends races quickly.

Abilities

Perennial-herbs carry Resprout: once per battle, a hit that would knock it out instead leaves it clinging at about 25% HP. That single saved turn is the card's backbone โ€” it buys another attack, or the time to retreat. See abilities.

Features

Knotweed carries no innate combat keyword. If its card is flagged toxic or thorny in the infobox, the matching poison-rider or thorns-recoil applies; otherwise treat it as a clean attacker. For field gear: as a native buffer, pair it with defensive/support gear to stretch its HP wall; as an invasive attacker, offensive gear compounds the ATK spike.

Stats

It leans on HP and a growing Def that scales with level, with a modest Sun economy and a cheap 10-Sun retreat. Native, it gets an HP ร—1.15 cushion and benched natives project an HP overshield onto the active โ€” a genuine wall. Invasive, it trades that cushion for the ATK spike and pays Faustian self-damage to its own bench on each damaging attack.

Weaknesses & Resistances

As a perennial-herb it sits in the Competitor succession group: it hits Ruderal foes (annual-forb, grass, aquatic, bulb) for ร—1.5, and is resisted to ร—0.667 against Specialist foes (succulent, conifer, fern, epiphyte). Other Competitors and Weird cards are neutral.

Gameplay uses

Invasive knotweed is one of the better PvE coin-farmers in this batch: the ATK spike plus uncapped hits burn through wild plants fast. Mind the downside โ€” Faustian chip wears down your own bench, and if the knotweed itself faints it hands the opponent a bounty of extra prizes, so protect it or trade it deliberately. As a native, it is a steady buffer that anchors a bench. Its young shoots are eaten like rhubarb in the wild โ€” but if your card is flagged edible, remember Pl@ntNet identifications can be wrong, so never eat a plant just because a scan labeled it edible.

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)