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Garlic Mustard

Alliaria petiolata

A perennial-herb Competitor: a cheap, resilient buffer in its native range and a nimble attacker where it invades.

Overview

Garlic Mustard is a perennial-herb card. Native across Europe and western Asia, it plays a scrappy buffer; throughout North American woodlands, where it is a widespread invader, it turns attacker. See nativity.

Moves

Standard perennial-herb kit โ€” level-1 starter, level-10 free ability, level-18 advanced attack, uncapped damage. Native, its moves deal baseline power; invasive, they hit roughly 1.75ร— harder.

Abilities

It carries Resprout: once per battle it survives a lethal hit at about 25% HP, giving you one guaranteed extra turn. See abilities.

Features

No innate keyword; poison-rider/thorns-recoil apply only if flagged in the infobox. Its cheap 10-Sun retreat makes it flexible, so field gear that leans into its role fits well โ€” durability gear as a native, offense as an invasive.

Stats

Low-to-moderate HP with level-scaling Def, light Sun cost, and a 10-Sun retreat. Native, the HP ร—1.15 cushion plus bench HP overshield make it a surprisingly sturdy wall for its size; invasive, it takes the ATK spike and pays Faustian bench self-damage on each damaging attack.

Weaknesses & Resistances

Perennial-herb โ†’ Competitor group: ร—1.5 into Ruderal (annual-forb, grass, aquatic, bulb), ร—0.667 resisted by Specialist (succulent, conifer, fern, epiphyte).

Gameplay uses

A fine early-collection card. As an invasive attacker it clears wild plants for coins efficiently and swaps out cheaply if a bad matchup shows up; back it with a bench, since Faustian and the KO bounty punish reckless play. Garlic mustard is genuinely foraged as a spring green โ€” but if your card reads edible, note that Pl@ntNet can misidentify, so never eat a plant on the strength of a scan alone.

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)