Supplant has a type chart โ the **succession wheel**. A plant's [category](/wiki/categories) sets its succession group, and the groups beat each other in a rock-paper-scissors that scales damage up or down.
The 16 categories collapse into four groups drawn from plant ecology:
The three competitive groups form a closed cycle โ each beats one and loses to another:
| Group | Beats | The ecology |
|---|---|---|
| Competitor | Ruderal | crowds out โ dominants shade out the pioneers |
| Specialist | Competitor | outlasts โ climax persisters hold ground competitors can't |
| Ruderal | Specialist | reclaims the ground from โ disturbance clears old growth for pioneers |
Beat your target's group and your hit is super effective (ร1.5 damage); the reverse matchup is resisted (ร0.667); same group is neutral (ร1). The battle log calls it out: "Kudzu crowds out Dandelion! (super effective)".
Weird plants neither deal nor take a matchup multiplier โ Weird against anything is always ร1. The heterotrophs, parasites, carnivores, and carrion aroids play off the competitive light-and-space axis, so they're exempt in both directions.
The matchup multiplier compounds on top of your other levers. An invasive Competitor's advanced attack into a Ruderal stacks a strong signature move, a wider invasive ATK ceiling, and the ร1.5 super-effective bonus โ a lopsided hit well over double a vanilla starter, before the target's armor bites. It's deliberately not capped, so lopsided matchups snowball. At the low end a resisted chip (ร0.667) still lands at least 1, so the wheel effectively vanishes on the weakest hits.
Your card's identity readout shows your group plus what you're strong vs and weak vs. Weird cards show neither โ they're off the wheel.
The wheel is the same in either role, but because it multiplies ATK it pays off most on offense.
| How the wheel helps | |
|---|---|
| Native (buffer) | On defense โ resist an incoming super-effective hit down to ร0.667 |
| Invasive (attacker) | On offense โ land ร1.5 on top of your wider invasive ATK |
This is separate from status immunities (warded, staked, Sulfur): those block specific statuses, while the wheel scales raw damage.