Statuses are temporary conditions applied during battle; trait keywords are inherent properties a plant always carries into the fight.
Statuses tick each checkup (the end-of-turn resolution). Six are negative, three are positive.
| Status | Type | Effect |
|---|---|---|
| Poisoned | Negative | Damage over time: each stack costs 1 HP plus 0.9% of the target's maximum HP every checkup, so it bites hardest on the bulkiest plants. It ignores DEF and bypasses the overshield. Stacks have no hard ceiling, but they diminish: the first dose lands in full and each re-application adds half as much as the one before, so a rider thrown turn after turn settles at about twice its opening dose and then stops landing. A plant's once-per-battle ability is exempt from that chipping โ its dose lands in full however many times an attack rider has already been applied, so saving a big one is never punished by the chipping that came before it. The exemption keeps its own count, though: the first ability dose on a target lands whole, a second one from another plant's awakening adds half as much, and so on, so several carriers cannot stack it without limit. A full cleanse clears the diminishing and the next dose lands whole again; trimming only some stacks does not. |
| Burned | Negative | Poison's twin โ the same damage-over-time curve and the same diminishing re-application, but its own separate stack pool and its own diminishing count, so a plant can burn and be poisoned at once and neither weakens the other. The once-per-battle ability exemption applies here too. A Cloche does not block it (a bell jar traps heat); a Watering Can does. |
| Withered | Negative | ATK reduced ("wilt"), up to a cap. |
| Bound | Negative | Can't retreat; ticks down on its own. A Bind rider isn't guaranteed: it takes hold 75% of the time, on a damaging move and on a pure-lockdown (no-damage) one alike โ otherwise the target shrugs it off. A retaliation trait that Binds whoever struck it rolls once per hit, so a multi-hit attack is more likely to end up Bound than a single-hit one. |
| Dormant | Negative | Skips its next attack. |
| Blighted | Negative | Cannot be healed for a few checkups. |
| Warded | Positive | Blocks new above-ground statuses (poison, blight, dormant) for 2 checkups. From a Cloche. |
| Staked | Positive | Bind immunity for 2 checkups. From a Stake. |
| Doused | Positive | Burn immunity for 2 checkups โ Burn's answer to Staked. From a Watering Can. |
A key trap: poison bypasses the overshield entirely, so a plant behind a full shield can still be poisoned to death.
Keywords are baked into a species and are always on.
Apart from the damage type chart (the succession wheel), a few effects grant immunity to specific statuses:
An invasive plant's ATK edge is its introduced-breadth aggression, baked into its ATK ceiling and realized as it matures โ not a flat multiplier. (Cards still show a legacy ร1.75 / ร1.4-if-toxic badge, but it no longer gates combat on its own.) A toxic plant's real combat interaction is contact recoil: biting it poisons the biter, dosed by its toxicity tier (mild / toxic / deadly). Statuses themselves are nativity-blind โ anyone can be poisoned, withered, or warded.
See Moves for which attacks apply these statuses, Abilities for passives like spores and allelopathy that inflict them, and Categories for which pools carry each keyword.