Statuses are temporary conditions applied during battle; trait keywords are inherent properties a plant always carries into the fight.
Statuses tick each checkup (the end-of-turn resolution). Five are negative, two are positive.
| Status | Type | Effect |
|---|---|---|
| Poisoned | Negative | Damage over time, up to 5 stacks (about 0.5 per stack each checkup). Bypasses the overshield. |
| Withered | Negative | ATK reduced ("wilt"), up to a cap. |
| Bound | Negative | Can't retreat; ticks down on its own. |
| Dormant | Negative | Skips its next attack. |
| Blighted | Negative | Cannot be healed for a few checkups. |
| Warded | Positive | Blocks new above-ground statuses (poison, blight, dormant) for 2 checkups. From a Cloche. |
| Staked | Positive | Bind immunity for 2 checkups. From a Stake. |
A key trap: poison bypasses the overshield entirely, so a plant behind a full shield can still be poisoned to death.
Keywords are baked into a species and are always on.
Apart from the damage type chart (the succession wheel), a few effects grant immunity to specific statuses:
Toxic interacts directly with nativity: an invasive plant normally hits at ร1.75 ATK, but a toxic invasive is dialed back to ร1.4 as a guardrail. Statuses themselves are nativity-blind โ anyone can be poisoned, withered, or warded.
| Toxic ATK multiplier | |
|---|---|
| Invasive (non-toxic) | ร1.75 |
| Invasive (toxic) | ร1.4 |
| Native | no attacker bonus |
See Moves for which attacks apply these statuses, Abilities for passives like spores and allelopathy that inflict them, and Categories for which pools carry each keyword.