๐ŸŒฟ Supplant WikiPlay Supplant โ†’

Field Gear

Persistent per-plant equipment bought in the store โ€” it rides with the plant into both PvE and PvP, tuning your network, climbers, growth, and amendments.

What Field Gear Is

Field Gear is permanent (or slow-decaying) equipment you attach to an individual plant, not a battle consumable. Each plant has two amendment slots. Mulch takes a slot; a Moss Pole does not. Gear now applies in both PvE and PvP โ€” the one exception is the N/P/K coin bonus, since there's no coin trickle in PvP.

Mulch

Cost 500, decays after about six months. Mulch multiplies the plant's whole network cluster by ร—1.25 โ€” both the mycorrhiza bench heal (a broadleaf-tree topping up an injured benched ally each checkup) and the network Sun overshield it projects onto your active. Best on the broadleaf-trees and conifers anchoring a bench, since those carry the network passive.

Moss Pole

Climbers only, permanent, no slot cost. A Moss Pole grants +1 growth gate and +1 bank level, letting a vine grow one band past its normal ceiling. That extra band levels at half XP pace, so it's a long-term investment. It also nudges the repot growth gate up by one.

NPK Amendments

Each amendment fills one of your two slots.

AmendmentEffect
N โ€” Nitrogenร—1.25 coins for a leaf edible (leaves, greens, stems); ร—1.25 XP on anything else
P โ€” Phosphorusร—1.25 coins for a fruit edible (fruits, seeds, nuts); ร—1.25 XP on anything else
K โ€” Potassiumร—1.25 coins for a root edible (roots, tubers, bulbs); ร—1.25 XP on anything else
S โ€” Sulfur (1ร—)Spore and spore-drift immunity โ€” not general poison
S โ€” Sulfur (2ร—)Also severs the plant from the network
Ca-Mg+2 flat DEF and ร—1.25 Photosynthesis regen

N, P and K each pay coins to the part of the plant you actually eat โ€” nitrogen for leaves, phosphorus for fruit, potassium for roots. Feed a plant the nutrient matching its edible part and it earns; feed it the "wrong" one (or feed anything to a plant you don't eat at all) and it converts to XP instead, growing faster rather than paying out. A plant belongs to exactly one group, so the coin bonus never stacks. Nutrients deplete after about a month; coins are PvE-only, since there's no coin trickle in PvP.

Sulfur is the standout combat pick: at 1ร— it blocks the fern's spores (its on-KO poison) and spore-drift chip, joining warded and staked as one of the few true status immunities. It does not stop a toxic attacker's poison rider. Ca-Mg pads DEF directly and boosts sunny-arena healing.

Plants that fertilize themselves

Two kinds of plant show up already fed, for the same reason real ones do.

Carnivores (carnivory โ€” sundews and the flytrap, both pitcher-plant families, bladderworts) eat insects precisely because bog peat has no nutrients in it. So they hold N, P and Ca-Mg permanently and innately: no slots, no cost, no expiry, and nothing to buy. A carnivore burns them as combat power rather than economy โ€” +ATK from nitrogen, +SPD from phosphorus (sustained tempo, orders every turn from turn 2 on), +DEF from calcium/magnesium. That covers its combat levers, so buying one a Ca-Mg amendment is redundant rather than additive โ€” it does not stack. Sulfur is the only amendment that adds combat value to a carnivore; a fertilizer still pays it XP, since nothing eats a carnivore.

Wild legumes (the bean family โ€” clover, redbud, black locust, kudzu) fix their own nitrogen in root nodules, so one in four you catch arrives with Nitrogen already in the soil โ€” a free 300-coin head start, announced on the catch screen. Unlike a carnivore's innate set, this is an ordinary amendment: it takes a real slot and runs out after a month, and then the plant needs feeding like any other. Nitrogen is economy-only, so a free one never changes who wins a fight.

Native vs Invasive

Field Gear itself is nativity-neutral, but which gear pays off follows a plant's role.

Best gear
Native (buffer)Mulch and Ca-Mg โ€” amplify bench heals, network overshield, and defensive regen
Invasive (attacker)Sulfur โ€” spore immunity keeps a fragile attacker from being chipped or poisoned out by ferns

Any nutrient mismatched to a plant's edible part fits whatever you're racing up the level curve, since it pays XP instead of coins. Match the amendment to the job, mind your two slots, and remember the N/P/K coin bonus only earns in PvE.