Pyrus calleryana
A notorious invader that plays as a hardwood wall in both roles, immune to Bind and able to revive after a knockout.
Callery Pear is a broadleaf tree, and it plays as a Broadleaf tree card. It is native to East Asia, where it fights as a buffer, and invasive in Eastern North America, where it takes the attacker role.
None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β its turn order is set by its tempo (see Stats).
Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:
It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment stacks even more DEF onto its wall; a Cloche protects an attacker from contact poison.
Read at level 40, where every move is unlocked: DEF 27, retreat 16 Sun. Its tempo splits the usual way β initiative 39 orders turn 1 and SPD 37 orders turn 2 onward β and it opens quicker than it cruises β a fast starter that gets out-paced as the fight drags on.
Its two nativity roles read differently. Native, it is a buffer: HP 103 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 20. Invasive, it is an attacker: HP 89 and ATK 29 β the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.
Maturity hardens it into a wall: DEF climbs to 63 while HP grows to 190. Retreat rises to 32 Sun as it roots in, and its inverted tempo sinks to near its floor β the quick opening it had as a seedling fades to a crawl. A grown one is slow but immense.
Callery Pear is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.
A notorious invader that plays as a hardwood wall in both roles, immune to Bind and able to revive after a knockout. A strong, durable front-liner. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β the level where its rising bulk overtakes its falling speed β at level 23 at home and 24 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.