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American mountain ash

Sorbus americana

A native-only eastern North American tree that anchors a bench with a Sun overshield and a big self-heal, at the cost of low, even tempo.

XP 100%SUN 120HP 165American mountainashBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorAcorn Dropβš” 34β˜€ 0Climax Communityfree1Γ— / battleretreat β˜€29speed 0.55Buttress RootsactiveNetworkactiveRoot Heaveβš” 28β˜€ 2American mountain ash β€” full-size photoAmerican mountain ashSorbus americanaLVL 100

Overview

The American mountain ash is a Broadleaf tree β€” a defensive tree built to anchor a bench. It is native to eastern North America and invasive nowhere, so it only plays the native wall/support role. It is a strong bench piece and a steady coin-earner rather than a front-line threat.

Moves

Its starter, Acorn Drop, unlocks at level 1 for 2 Sun, deals 27, and also nicks the foe's bench. The free ability Climax Community opens at level 25: The forest as it ends up: heal 70% and +5 ATK. That large heal plus a permanent attack boost is a strong mid-fight reset. The advanced attack Root Heave unlocks at level 40 for 6 Sun, deals 21, and traps and saps the foe. No move carries an initiative rider.

Abilities

It keeps two always-on traits. From level 10 it holds Buttress Roots, making it immune to being Bound. From level 68 it adds Network: while benched it lends a gold Sun overshield segment to your active β€” its signature support role. Because Network is not nativity-gated, this tree backs an aggressive teammate's Sun bar just as well as a defensive one.

Features

No combat keyword, and as a broadleaf-tree it is not Moss-Pole-eligible. It is a Network carrier β€” its whole point on the bench is the Sun overshield it projects. A Calcium/Magnesium amendment stacks flat DEF on its high tree armor.

Stats

At level 40: HP 103, ATK 24, DEF 26 β€” full tree armor, climbing with level. On tempo it is slow and perfectly even: its opening initiative (34) and sustained speed (34) are the same, so it acts at one steady, unremarkable pace and often second. As a native it gets the +15% HP cushion and projects a bench overshield of its own. Its rising DEF makes each incoming hit land for progressively less under the diminishing-armor rule.

At Level 100

By level 100 DEF hardens to 61, HP reaches 190, and ATK 44. Retreat climbs to 29 Sun and its already-low tempo sinks toward 1% of cap. It matures into a slow, near-immovable anchor whose value is soaking hits and feeding Sun to the rest of the team.

Weaknesses & Resistances

Broadleaf-tree is in the Competitor group: Γ—1.5 into Ruderal, Γ—0.667 from them, Γ—1.5 taken from Specialists. Neutral against other Competitors and the Weird categories.

Gameplay uses

Play it as a bench anchor: park it behind an attacker for the Sun overshield, or lead with it to soak while its ability heals it back to full and buffs its attack. Its low tempo means it rarely wins the opener, so lean on its bulk rather than its speed. It is an edible fruit plant, so the matching Phosphorus fertilizer pays Γ—1.25 coins β€” a dependable earner and family-tree anchor. Each plant runs one Sun bar (cap 120, refilling +1 every 15 minutes). The starter attack costs 2 Sun, the advanced attack 6, and the ability is free β€” it is priced by being usable only once per battle. Retreating to the bench costs 14 Sun, and an empty bar attack-locks the card until it refills. From level 52 it regenerates Sun mid-battle, and at level 85 a capstone makes the starter free and drops the advanced attack to 2 Sun.

See nativity, moves, abilities, stats, statuses, field gear, weaknesses & resistances, the Battle Lab and the category guide for the mechanics referenced here.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 18

CrossoverLv 18
HP
71
ATK
17
DEF
14
SPD
45.80
INI
45.80
Retreat
βˆ’9
Tempo91.60
Power93
Fully grownLv 100
HP
190
ATK
44
DEF
61
SPD
0.55
INI
0.55
Retreat
βˆ’29
Tempo1.10
Power266

Neutralpower overtakes tempo at Lv 21

CrossoverLv 21
HP
65
ATK
18
DEF
16
SPD
44.15
INI
44.15
Retreat
βˆ’10
Tempo88.30
Power89
Fully grownLv 100
HP
165
ATK
44
DEF
61
SPD
0.55
INI
0.55
Retreat
βˆ’29
Tempo1.10
Power241

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)