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Nativity: Native vs Invasive

Every plant walks into a fight as either a defender or an aggressor, and the arena's region — not the plant — decides which.

How nativity is decided

When a battle starts, the game checks the arena's region against the species' known ranges. If the region falls inside the plant's native range, the card is native. If it falls inside its invasive range, the card is invasive. Anything else is absent (neutral) — no bonuses, no penalties. Both PvE and PvP compute this the same way, so the same plant can be a buffer in one region and an attacker in another. That is the spine of the whole battle system: one card, two completely different roles depending on where you fight.

Native vs Invasive

Native (buffer)Invasive (attacker)
Stat bonusHP ×1.15ATK ×1.75 (×1.4 if toxic)
OvershieldBenched natives project green HP overshield segments onto the activeContributes no HP segments
DownsideNone"Faustian" self-damage (~10 + level) to its own lowest-HP benched ally on every damaging attack
Reward on KONoneCoin stewardship bounty (wild) / extra prizes (PvP)

Playing native

Natives are a wall. The 15% HP boost is a personal cushion, but the real value is on the bench: every benched native projects a green HP overshield segment onto your active, sized by the contributor's rarity (up to four segments, each about a sixth of the active's max HP). Direct attacks chew through those segments before they touch base HP. Keep a native bench and your front-liner is hard to drop.

Watch the leaks: poison, recoil (thorns), seedRain, and haustorial-drain all bypass the overshield. A full shield won't save a plant that's being poisoned to death.

Playing invasive

Invasives hit brutally hard — nearly double ATK — but every damaging attack burns your own bench. That self-damage lands on your lowest-HP benched ally, so an aggressive invasive can knock out its own team from behind. Race the clock: win before the Faustian bill comes due. The upside is loot — subduing an invasive wild pays a bounty, and in PvP a KO'd invasive hands over extra prizes.

What nativity does not touch

Two things stay open to everyone. The gold Sun overshield comes from the network passive, not nativity — any plant can project it. And mycorrhiza healing patches up any injured benched ally regardless of native status. Reseed Seedling tokens count as neutral and get no native perks.