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Dandelion

Taraxacum officinale

The archetypal lawn weed: a soft rosette and a reliable coin earner abroad, but weak in a straight fight β€” an economy and collection card.

XP 100%SUN 120HP 128DandelionPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorHerbal Draughtβš” 37β˜€ 0Perennating Budfree1Γ— / battleretreat β˜€19speed 0.93Basal RosetteactiveVernalizationMemoryactiveCrown Divisionβš” 56β˜€ 2Dandelion β€” full-size photoDandelionTaraxacum officinaleLVL 100

Overview

Dandelion is a perennial herb, and it plays as a Perennial herb card. It is native to Europe, where it fights as a buffer, and invasive in Eastern North America and Western North America, where it takes the attacker role.

Moves

  • Herbal Draught (unlocks at level 1, costs 2 Sun) deals 30 damage native and 33 invasive. Brews its own remedy β€” strike and heal 12%.
  • Perennating Bud (unlocks at level 25) is the free once-per-battle ability: Breaks a stored bud: heal 40%. It costs no Sun.
  • Crown Division (unlocks at level 40, costs 6 Sun) deals 42 damage native and 48 invasive. Splits the crown and strikes from both halves.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats).

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Basal Rosette arrives at level 10: a ground-hugging rosette that resists grazing adds +3 DEF.
  • Vernalization Memory arrives at level 68: after its cold cue it bolts, adding +5 ATK from turn 3 onward β€” a reward for a long fight.

Features

It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: DEF 1, retreat 11 Sun. Its tempo splits the usual way β€” initiative 57 orders turn 1 and SPD 57 orders turn 2 onward β€” and it holds a fairly steady tempo across the fight.

Its two nativity roles read differently. Native, it is a buffer: HP 84 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 26. Invasive, it is an attacker: HP 73 and ATK 34 β€” the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.

At Level 100

Maturity swells its HP toward 147, but its soft category keeps DEF at only 1 β€” it never becomes a wall. Retreat rises to 19 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

Dandelion is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

The archetypal lawn weed: a soft rosette and a reliable coin earner abroad, but weak in a straight fight β€” an economy and collection card. It is edible (leaf), so feeding it Nitrogen pays x1.25 coins; any other nutrient banks x1.25 XP instead. The Total power gallery below marks its crossover β€” the level where its rising bulk overtakes its falling speed β€” at level 45 at home and 45 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 45

CrossoverLv 45
HP
89
ATK
27
DEF
1
SPD
52.26
INI
52.26
Retreat
βˆ’11
Tempo104.52
Power106
Fully grownLv 100
HP
147
ATK
47
DEF
1
SPD
0.93
INI
0.93
Retreat
βˆ’19
Tempo1.86
Power176

Invasivepower overtakes tempo at Lv 45

CrossoverLv 45
HP
78
ATK
37
DEF
1
SPD
52.26
INI
52.26
Retreat
βˆ’11
Tempo104.52
Power105
Fully grownLv 100
HP
128
ATK
69
DEF
1
SPD
0.93
INI
0.93
Retreat
βˆ’19
Tempo1.86
Power179

Neutralpower overtakes tempo at Lv 49

CrossoverLv 49
HP
81
ATK
29
DEF
1
SPD
48.53
INI
48.53
Retreat
βˆ’12
Tempo97.06
Power99
Fully grownLv 100
HP
128
ATK
47
DEF
1
SPD
0.93
INI
0.93
Retreat
βˆ’19
Tempo1.86
Power157

Sources

  1. https://www.inaturalist.org/taxa/search?q=Taraxacum%20officinale
  2. https://en.wikipedia.org/wiki/Taraxacum_officinale
  3. https://powo.science.kew.org/results?q=Taraxacum%20officinale