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Purple Loosestrife

Lythrum salicaria

A wetland invader: a soft attacker whose bitter chemistry withers strikers and whose late bolt adds attack in a drawn-out fight.

XP 100%SUN 120HP 165Purple LoosestrifePerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorTaproot Anchorβš” 39β˜€ 0HemicryptophyteHoldfree1Γ— / battleretreat β˜€33speed 0.78Bitter PrincipleactiveVernalizationMemoryactivePerennial Problemβš” 52β˜€ 2🌲Purple LoosestrifeLythrum salicariaLVL 100

Overview

Purple Loosestrife is a perennial herb, and it plays as a Perennial herb card. It is native to Europe, where it fights as a buffer, and invasive in Eastern North America and Western North America, where it takes the attacker role.

Moves

  • Taproot Anchor (unlocks at level 1, costs 2 Sun) deals 31 damage native and 34 invasive. Anchors deep and holds the foe with it.
  • Hemicryptophyte Hold (unlocks at level 25) is the free once-per-battle ability: Hunkers at ground level β€” Bind and Wither the foe. It costs no Sun.
  • Perennial Problem (unlocks at level 40, costs 6 Sun) deals 44 damage native and 47 invasive. It was always going to come back.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats).

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Bitter Principle arrives at level 10: its bitter compounds wither any attacker that strikes it, cutting that attacker's ATK by 2.
  • Vernalization Memory arrives at level 68: after its cold cue it bolts, adding +5 ATK from turn 3 onward β€” a reward for a long fight.

Features

It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: DEF 4, retreat 16 Sun. Its tempo splits the usual way β€” initiative 18 orders turn 1 and SPD 48 orders turn 2 onward β€” and it is slower off the mark but steadier afterward β€” it cruises faster than it opens.

Its two nativity roles read differently. Native, it is a buffer: HP 103 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 28. Invasive, it is an attacker: HP 89 and ATK 38 β€” the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.

At Level 100

Maturity swells its HP toward 190, but its soft category keeps DEF at only 8 β€” it never becomes a wall. Retreat rises to 33 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

Purple Loosestrife is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A wetland invader: a soft attacker whose bitter chemistry withers strikers and whose late bolt adds attack in a drawn-out fight. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” the level where its rising bulk overtakes its falling speed β€” at level 21 at home and 23 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 21

CrossoverLv 21
HP
75
ATK
21
DEF
2
SPD
62.40
INI
23.90
Retreat
βˆ’11
Tempo86.30
Power87
Fully grownLv 100
HP
190
ATK
51
DEF
8
SPD
0.78
INI
0.30
Retreat
βˆ’33
Tempo1.08
Power216

Invasivepower overtakes tempo at Lv 23

CrossoverLv 23
HP
68
ATK
27
DEF
3
SPD
60.84
INI
23.30
Retreat
βˆ’11
Tempo84.14
Power87
Fully grownLv 100
HP
165
ATK
76
DEF
8
SPD
0.78
INI
0.30
Retreat
βˆ’33
Tempo1.08
Power216

Neutralpower overtakes tempo at Lv 25

CrossoverLv 25
HP
70
ATK
22
DEF
3
SPD
59.28
INI
22.70
Retreat
βˆ’12
Tempo81.99
Power83
Fully grownLv 100
HP
165
ATK
51
DEF
8
SPD
0.78
INI
0.30
Retreat
βˆ’33
Tempo1.08
Power191

Sources

  1. https://www.inaturalist.org/taxa/search?q=Lythrum%20salicaria
  2. https://en.wikipedia.org/wiki/Lythrum_salicaria
  3. https://powo.science.kew.org/results?q=Lythrum%20salicaria