🌿 Supplant WikiPlay Supplant β†’

Multiflora Rose

Rosa multiflora

A tough thicket whose leathery leaves blunt every incoming hit.

XP 100%SUN 120HP 165Multiflora RoseShrubβ˜…β˜…β˜…β˜…β˜…CompetitorHedge Hammerβš” 35β˜€ 0Chaparral Climaxfree1Γ— / battleretreat β˜€27speed 0.64SclerophyllyactiveDrupe MastactiveThicketβš” 38β˜€ 2Multiflora Rose β€” full-size photoMultiflora RoseRosa multifloraLVL 100

Overview

Multiflora Rose is a shrub, and it plays as a Shrub card. It is native to East Asia, where it fights as a buffer, and invasive in Eastern North America, where it takes the attacker role.

Moves

  • Hedge Hammer (unlocks at level 1, costs 2 Sun) deals 30 damage native and 35 invasive. The whole hedge comes down on it β€” the foe weakens.
  • Chaparral Climax (unlocks at level 25) is the free once-per-battle ability: Owns the dry hillside: heal 60% and +4 ATK. It costs no Sun.
  • Thicket (unlocks at level 40, costs 6 Sun) deals 33 damage native and 38 invasive. Hems the foe in.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a mild plant it also carries a Poison rider: every damaging attack it lands Poisons the target (1 stack). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Sclerophylly arrives at level 10: hardened, leathery leaves reduce each incoming hit by 3.
  • Drupe Mast arrives at level 68: a parting gift: when it is knocked out, it heals your benched plants by 8% of their maximum HP.

Features

It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: DEF 11, retreat 14 Sun. Its tempo splits the usual way β€” initiative 47 orders turn 1 and SPD 39 orders turn 2 onward β€” and it opens quicker than it cruises β€” a fast starter that gets out-paced as the fight drags on.

Its two nativity roles read differently. Native, it is a buffer: HP 103 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 19. Invasive, it is an attacker: HP 89 and ATK 33 β€” the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.

At Level 100

Maturity firms it into the shrub band β€” DEF reaches 22, well above any weed β€” while HP grows to 190. Retreat rises to 27 Sun and its tempo sinks to its floor; a sturdy mid-weight, not a glass cannon.

Weaknesses & Resistances

Multiflora Rose is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A tough thicket whose leathery leaves blunt every incoming hit. Note it did NOT keep its Rosaceae thorns, so it leans on toughness rather than recoil. A sturdy mid-weight. It is edible (fruit), so feeding it Phosphorus pays x1.25 coins; any other nutrient banks x1.25 XP instead. The Total power gallery below marks its crossover β€” the level where its rising bulk overtakes its falling speed β€” at level 29 at home and 30 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 29

CrossoverLv 29
HP
87
ATK
17
DEF
9
SPD
46.10
INI
55.01
Retreat
βˆ’11
Tempo101.11
Power102
Fully grownLv 100
HP
190
ATK
34
DEF
22
SPD
0.64
INI
0.76
Retreat
βˆ’27
Tempo1.40
Power219

Invasivepower overtakes tempo at Lv 30

CrossoverLv 30
HP
77
ATK
27
DEF
9
SPD
45.46
INI
54.25
Retreat
βˆ’11
Tempo99.71
Power102
Fully grownLv 100
HP
165
ATK
67
DEF
22
SPD
0.64
INI
0.76
Retreat
βˆ’27
Tempo1.40
Power227

Neutralpower overtakes tempo at Lv 33

CrossoverLv 33
HP
80
ATK
18
DEF
10
SPD
43.54
INI
51.96
Retreat
βˆ’12
Tempo95.50
Power96
Fully grownLv 100
HP
165
ATK
34
DEF
22
SPD
0.64
INI
0.76
Retreat
βˆ’27
Tempo1.40
Power194

Sources

  1. https://www.inaturalist.org/taxa/search?q=Rosa%20multiflora
  2. https://en.wikipedia.org/wiki/Rosa_multiflora
  3. https://powo.science.kew.org/results?q=Rosa%20multiflora