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Eben tree

Pachylobus edulis

An African broadleaf tree built for defense and support β€” a self-healing wall with a Mycorrhiza bench heal and a big once-per-battle recovery, invasive nowhere so it only ever plays as a native.

XP 100%SUN 120HP 165Eben treeBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorWhompβš” 43β˜€ 0Climax Communityfree1Γ— / battleretreat β˜€33speed 0.56Buttress RootsactiveMycorrhizaactiveCanopy Closureβš” 32β˜€ 2Eben tree β€” full-size photoEben treePachylobus edulisLVL 100

Overview

The Eben Tree (also known as safou or African plum) is a broadleaf-tree card. It is native to Africa and invasive nowhere, so it only ever fights as a native β€” a durable wall and bench nurse, with no attacker stance. It is a support-first tree that keeps itself and its team standing.

Moves

The starter attack, Whomp, unlocks at level 1 for 2 Sun and hits for 38, bringing the tree's full weight down at once. The free once-per-battle ability, Climax Community, arrives at level 25: it heals the card for 70% of its HP and grants +5 ATK β€” a powerful mid-fight recovery. The advanced attack, Canopy Closure, unlocks at level 40 for 6 Sun and deals 26 while closing the canopy so the foe cannot recover beneath it. No move carries an initiative rider.

Abilities

Its trait schedule keeps two always-on traits. Buttress Roots comes in at level 10 and makes the tree immune to Bind β€” it cannot be pinned in place. Mycorrhiza stacks on at level 68: each checkup it has a 60% chance to heal a benched ally, the nurse tree feeding its network through the soil. Because that heal lands only about 60% of the time, treat it as a strong tendency rather than a guarantee. Both traits arrive at full strength.

Features

A tree is not a climber, so it takes no Moss Pole. Its value is as a bench nurse: keep it benched and its Mycorrhiza tops up your wounded allies. A Calcium/Magnesium amendment adds flat DEF to an already firm card. Being native-only, there are no attacker-side gear picks to weigh β€” build it to endure and support.

Stats

At the snapshot level 40, where every move is unlocked, it reads HP 103, ATK 22 and a firm DEF of 24. Retreat costs 16 Sun. Its opening initiative is 31 and its sustained SPD is 34 β€” a slow tree that will usually act after a quicker foe. As a native it gains the +15% HP cushion and, while benched, projects an overshield bar onto your active. It never takes an invasive attacker role, so it pays no Faustian self-damage.

At Level 100

By the cap the Eben Tree becomes a wall: DEF climbs to 55 on wood density, with HP swelling to 190 and ATK reaching 38. Retreat rises to 33 Sun as it roots in, and its already-slow tempo has fallen to about one percent of cap β€” the mature card leans entirely on bulk, armor and healing rather than turn order.

Weaknesses & Resistances

As a broadleaf tree it is a Competitor in the succession wheel: strong (Γ—1.5) into Ruderal categories (annual-forb, grass, aquatic, bulb), resisted (Γ—0.667) by Specialists (succulent, conifer, fern, epiphyte), and neutral against other Competitors and Weird categories.

Gameplay uses

The Eben Tree is a defensive support card. Its Mycorrhiza keeps the bench healed (about 60% of the time), Climax Community hands it a 70% self-heal plus an ATK bump, and Canopy Closure denies the foe its own recovery β€” together a genuinely self-sustaining wall. Its ATK is modest, since it never gains the invasive edge, so it wins by outlasting rather than out-hitting. It is edible with a resolved fruit part, so Phosphorus (the fruit match) pays Γ—1.25 coins while other nutrients bank Γ—1.25 XP. Bulky from the start, it is power-favored from about level 18 onward, but its real job is anchoring a defensive bench.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 18

CrossoverLv 18
HP
71
ATK
16
DEF
13
SPD
46.48
INI
42.60
Retreat
βˆ’10
Tempo89.08
Power90
Fully grownLv 100
HP
190
ATK
38
DEF
55
SPD
0.56
INI
0.51
Retreat
βˆ’33
Tempo1.07
Power250

Neutralpower overtakes tempo at Lv 22

CrossoverLv 22
HP
67
ATK
17
DEF
15
SPD
44.24
INI
40.55
Retreat
βˆ’11
Tempo84.79
Power88
Fully grownLv 100
HP
165
ATK
38
DEF
55
SPD
0.56
INI
0.51
Retreat
βˆ’33
Tempo1.07
Power225

Sources

  1. https://www.inaturalist.org/taxa/search?q=Pachylobus%20edulis
  2. https://en.wikipedia.org/wiki/Dacryodes_edulis
  3. https://powo.science.kew.org/results?q=Pachylobus%20edulis