Searsia lancea
A broadleaf tree that buffers on defence at home and turns attacker where it is invasive.
A drought-hardy sumac tree that leans on fire attacks and a late bench heal. It is a broadleaf tree in battle. It is native to Africa, where it plays as a defensive buffer, and invasive in Western North America and South Asia, where it turns attacker.
The starter attack Acorn Drop unlocks at level 1 for 2 Sun: Drops mast β also nicks the bench. It deals about 25 damage as a native and 27 as an invasive.
The free once-per-battle ability Stand Replacement arrives at level 25: A fire that takes the whole stand β the foe burns, and so do its neighbours. It costs no Sun β its price is being usable only once per battle.
The advanced attack Forest Fire opens at level 40 for 6 Sun: Takes the whole stand with it β the foe burns, and so does its own bench. It hits for about 33 native and 34 invasive.
Most cards you field sit well below level 40, so introduce these slots in order β a young plant has only its starter.
This card keeps two always-on traits, drawn from its category pool; the rest of that pool was dropped and it never gets it. Buttress Roots (from level 10) flares wide anchoring roots, so the tree cannot be bound or trapped in place β it ignores the Bind status outright.
A second, different trait stacks on later: Mycorrhiza (from level 68) runs a fungal network that heals one benched ally each checkup β but it only triggers about 60% of the time, so treat it as a frequent bonus rather than a guarantee. So for most of its playable life β including at the level 40 snapshot the stats below are read at β this card runs its first trait alone, and only a fully levelled specimen holds both.
This card carries no special trait keywords, and as a broadleaf tree it is not eligible for a Moss Pole (that is for climbers β vines and epiphytes). A Calcium/Magnesium soil amendment adds flat DEF, which suits a wall like this. Playing native, lean into bench support that feeds the overshield; playing invasive, a Cloche helps by absorbing incoming contact poison. See field gear for the full list.
Read at level 40, it carries 103 HP as a native (a +15% cushion) against 89 as an invasive, with DEF 24 and a retreat cost of 16 Sun. Its attack steps up modestly as an invasive (20 native to 24 invasive).
It is a quick starter but a slow cruiser: a higher opening tempo (42 initiative) than sustained tempo (34 SPD), so it tends to land the first hit and then get out-paced from turn 2 onward.
Playing native, it and any benched natives project a bench overshield onto your active; playing invasive, it pays Faustian self-damage to its own bench on each damaging attack (growing as it levels) and concedes 2 prizes when knocked out. See stats.
As a broadleaf tree it hardens into a wall. HP swells to 190 native / 165 invasive and DEF climbs to 55 as the heartwood sets, so a mature specimen genuinely soaks hits a young one cannot. ATK caps at 36 / 46. Retreat rises to 33 Sun as it roots down with age, and its once-brisk tempo has sunk to near its floor β the tempo pips in Stats above are as fast as this card ever moves. Levelling buys raw bulk and reach; it costs turn-order speed.
In the succession type chart this broadleaf tree is a Competitor. Its attacks hit Ruderal cards (annual forbs, grasses, aquatics and bulbs) for Γ1.5, while Specialist cards (succulents, conifers, ferns and epiphytes) hit it for Γ1.5 and shrug its own blows down to Γ0.667. Matchups against the off-wheel Weird categories (carrion-aroids, carnivorous plants, mycotrophs and vascular parasites) are neutral both ways. See weaknesses & resistances.
Play it native as a front-line wall and buffer β soak hits, feed the bench overshield, and lean on its kit. Play it invasive as an attacker, where its higher attack cap does the work, but mind the Faustian bench chip. It is edible with a resolved edible part, so feeding it Phosphorus pays Γ1.25 coins; any other nutrient banks Γ1.25 XP instead. As a tree it is bulk-favored almost from birth β its crossover into power-dominance sits at a low level (see the Total power gallery below).
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.