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White Clover

Trifolium repens

A lawn legume with bitter anti-attacker chemistry and a Bind-proof taproot.

XP 100%SUN 120HP 128White CloverPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorBitter Sapβš” 39β˜€ 0Chronosequencefree1Γ— / battleretreat β˜€21speed 0.62Bitter PrincipleactiveDeep TaprootactiveAlkaloid Ambushβš” 33β˜€ 2White Clover β€” full-size photoWhite CloverTrifolium repensLVL 100

Overview

White Clover is a perennial herb, and it plays as a Perennial herb card. It is native to Europe, where it fights as a buffer, and invasive in Eastern North America, where it takes the attacker role.

Moves

  • Bitter Sap (unlocks at level 1, costs 2 Sun) deals 31 damage native and 35 invasive. Bitter compounds poison the foe.
  • Chronosequence (unlocks at level 25) is the free once-per-battle ability: Time on its side: +3 ATK and speed, kept. It costs no Sun.
  • Alkaloid Ambush (unlocks at level 40, costs 6 Sun) deals 25 damage native and 30 invasive. Poisons before the foe can react.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats).

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Bitter Principle arrives at level 10: its bitter compounds wither any attacker that strikes it, cutting that attacker's ATK by 2.
  • Deep Taproot arrives at level 68: a taproot too deep to pin leaves it immune to Bind.

Features

It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: DEF 1, retreat 11 Sun. Its tempo splits the usual way β€” initiative 38 orders turn 1 and SPD 38 orders turn 2 onward β€” and it holds a fairly steady tempo across the fight.

Its two nativity roles read differently. Native, it is a buffer: HP 84 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 28. Invasive, it is an attacker: HP 73 and ATK 41 β€” the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.

At Level 100

Maturity swells its HP toward 147, but its soft category keeps DEF at only 1 β€” it never becomes a wall. Retreat rises to 21 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

White Clover is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A lawn legume with bitter anti-attacker chemistry and a Bind-proof taproot. Soft; an economy and collection card. It is edible (leaf), so feeding it Nitrogen pays x1.25 coins; any other nutrient banks x1.25 XP instead. As a legume, one in four caught in the wild arrives with the Nitrogen amendment already equipped β€” a free head start worth roughly 300 coins β€” but the nodules decompose after about a month, so it is an economy freebie, not lasting combat power. The Total power gallery below marks its crossover β€” the level where its rising bulk overtakes its falling speed β€” at level 30 at home and 30 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 30

CrossoverLv 30
HP
73
ATK
24
DEF
1
SPD
43.82
INI
43.82
Retreat
βˆ’10
Tempo87.64
Power88
Fully grownLv 100
HP
147
ATK
51
DEF
1
SPD
0.62
INI
0.62
Retreat
βˆ’21
Tempo1.24
Power178

Invasivepower overtakes tempo at Lv 30

CrossoverLv 30
HP
64
ATK
34
DEF
1
SPD
43.82
INI
43.82
Retreat
βˆ’10
Tempo87.64
Power89
Fully grownLv 100
HP
128
ATK
84
DEF
1
SPD
0.62
INI
0.62
Retreat
βˆ’21
Tempo1.24
Power192

Neutralpower overtakes tempo at Lv 34

CrossoverLv 34
HP
68
ATK
26
DEF
1
SPD
41.35
INI
41.35
Retreat
βˆ’10
Tempo82.70
Power85
Fully grownLv 100
HP
128
ATK
51
DEF
1
SPD
0.62
INI
0.62
Retreat
βˆ’21
Tempo1.24
Power159

Sources

  1. https://www.inaturalist.org/taxa/search?q=Trifolium%20repens
  2. https://en.wikipedia.org/wiki/Trifolium_repens
  3. https://powo.science.kew.org/results?q=Trifolium%20repens