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Velvet plant

Tradescantia sillamontana

A slow Perennial herb card with a weak starter, a much better advanced attack, and a trait that only pays from turn three.

XP 100%SUN 120HP 165Velvet plantPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorVolatile Oilsβš” 27β˜€ 0Seral Persistencefree1Γ— / battleretreat β˜€33speed 0.56Basal RosetteactiveVernalizationMemoryactiveDeep-SeatedGrudgeβš” 37β˜€ 2Velvet plantTradescantia sillamontanaLVL 100

Overview

Velvet Plant is a Perennial herb card with both roles: native to western North America and invasive in Africa and Europe. Native it is a cushioned bench piece; invasive it is a slightly sharper attacker. See nativity and categories.

Moves

The starter attack, Volatile Oils, unlocks at level 1 for 2 Sun, reading 23 native and 25 invasive. Releases volatile oils β€” Poison the foe.

The free once-per-battle ability, Seral Persistence, unlocks at level 25 and costs no Sun. Refuses to be replaced: heal 60%, and the foe can't heal.

The advanced attack, Deep-Seated Grudge, unlocks at level 40 for 6 Sun, reading 34 native and 35 invasive. Roots in deep and refuses to let go. It is a large step up from a soft starter, so this card improves considerably at level 40. See moves.

Abilities

Basal Rosette arrives on the first riser at level 10 at full strength, adding a small flat amount of armour.

Vernalization Memory stacks on at level 68, adding attack power from the third turn onward only. For the opening two turns it contributes nothing, so it rewards fights that run long.

Features

The species record lists no toxicity and no trait keywords, so no poison rider applies. For field gear, survivability helps this card reach the turns where its trait works. Its growth habit is not vine, epiphyte or hemiepiphyte, so a Moss Pole does not apply.

Stats

At level 40 native reads 103 HP and 15 ATK; invasive reads 89 HP and 19 ATK. Both attack figures are low. Armour is 4, modest. Retreat is 16 Sun. Opening tempo is 31 and sustained tempo is 34, both middling to low. Invasive it pays Faustian bench damage per damaging attack and concedes 2 prizes on knockout. See stats.

At Level 100

By level 100 native reaches 190 HP and 25 ATK, invasive 165 HP and 36 ATK, with armour only at 8. The soft-herb divergence. Retreat rises to 33 Sun and the inverted tempo has sunk to its floor. Longer fights at the cap do at least suit its turn-3 trait.

Weaknesses & Resistances

Perennial herb is Competitor: strong into Ruderal β€” annual forbs, grasses, aquatics and bulbs β€” and weak to Specialist, meaning succulents, conifers, ferns and epiphytes. See weaknesses and resistances.

Gameplay uses

A slow starter that becomes reasonable once its advanced attack unlocks. Below level 40 it is genuinely weak β€” a soft hit, low tempo and little armour. After that it has a real attack and a trait that rewards staying in.

It is not eaten, so a soil amendment earns no matching fertiliser coins and instead banks the Γ—1.25 XP an inedible plant pays. See the battle lab.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 24

CrossoverLv 24
HP
79
ATK
13
DEF
3
SPD
43.12
INI
39.04
Retreat
βˆ’12
Tempo82.16
Power83
Fully grownLv 100
HP
190
ATK
25
DEF
8
SPD
0.56
INI
0.51
Retreat
βˆ’33
Tempo1.07
Power190

Invasivepower overtakes tempo at Lv 27

CrossoverLv 27
HP
73
ATK
16
DEF
3
SPD
41.44
INI
37.52
Retreat
βˆ’12
Tempo78.96
Power80
Fully grownLv 100
HP
165
ATK
36
DEF
8
SPD
0.56
INI
0.51
Retreat
βˆ’33
Tempo1.07
Power176

Neutralpower overtakes tempo at Lv 29

CrossoverLv 29
HP
75
ATK
14
DEF
3
SPD
40.32
INI
36.51
Retreat
βˆ’13
Tempo76.83
Power79
Fully grownLv 100
HP
165
ATK
25
DEF
8
SPD
0.56
INI
0.51
Retreat
βˆ’33
Tempo1.07
Power165

Sources

  1. Nativity and roles
  2. Stats
  3. Moves