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Moses in-the-cradle

Tradescantia spathacea

Moses-in-the-cradle β€” a widespread invader with a big attack jump.

XP 100%SUN 120HP 165Moses in-the-cradlePerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorStolon Reachβš” 35β˜€ 0Stabilizationfree1Γ— / battleretreat β˜€33speed 0.56Basal RosetteactiveResproutactiveAlkaloid Ambushβš” 27β˜€ 2Moses in-the-cradle β€” full-size photoMoses in-the-cradleTradescantia spathaceaLVL 100

Overview

Tradescantia spathacea is a soft perennial herb whose invasive form gains one of the largest attack jumps in this batch. It is native to eastern North America, western North America and South America and invasive in Africa, East Asia, Oceania and South Asia. That gives it two roles: a native buffer, or an invasive attacker.

Moves

Its kit unlocks in three steps, so most of the time you field it below the level where the whole thing is live. The starter attack, Stolon Reach, is available from level 1 for 2 Sun. It deals 30 damage as a native or 34 as an invasive. Runs a stolon out fast β€” and keeps the speed.

At level 25 it gains a free, once-per-battle ability, Stabilization: Pins the ground down β€” the foe stalls, and can't break away. It costs no Sun β€” its price is that you get one use per fight.

The advanced attack, Alkaloid Ambush, arrives at level 40 for 6 Sun, dealing 22 damage as a native or 26 as an invasive. Poisons before the foe can react.

See Moves and Abilities for how the slots and Sun costs work.

Abilities

A card keeps at most two always-on traits β€” drawn deterministically, with the rest of its category pool dropped for good. This one draws two, and they arrive at different levels:

  • Basal Rosette (from level 10) β€” a ground-hugging rosette adds a flat +3 DEF that grazing and mowing can't reach.
  • Resprout (from level 68) β€” once per match, when a hit would finish it, it has a 60% chance to cling on at a quarter of its maximum HP β€” a coin-flip-plus safety net, not a guarantee.

Those are the only two it holds; everything else in its category's pool was passed over. See Abilities for the full trait list.

Features

It carries no special keyword chips β€” it is not tagged toxic or thorned, and it is not a climber, so a Moss Pole does not fit it.

Soft-bodied cards like this one gain the most from a Calcium/Magnesium soil amendment, which adds flat DEF to a thin armor band. See Field gear for what fits.

Its gear picks shift with its role: as a native buffer, defensive amendments; as an invasive attacker, gear that presses its damage advantage. See Weaknesses & resistances for the matchup context.

Stats

Numbers here are read at level 40, where every slot is unlocked. It reads 4 DEF and retreats for 16 Sun.

It is slow off the mark (opening initiative 13) but faster in the long exchange (sustained Speed 34 from turn two).

As a native it gains a +15% HP cushion β€” 103 HP versus 89 as an invasive β€” and while benched it projects a green HP overshield onto your active. As an invasive it trades that cushion for attack: its ATK rises from 19 to 31, a steep jump, but it pays Faustian self-damage to its own bench on every damaging hit and concedes 2 prizes when it is knocked out.

The overshield, the Sun economy and damage-as-a-ratio are explained on Stats.

At Level 100

By level 100 its biomass HP swells to 190, but its soft-bodied armor stays low at 8 DEF β€” leveling buys it bulk and attack (climbing to 33 native / 62 invasive), not toughness. Retreat climbs to 33 Sun and its already-inverted tempo sinks toward its floor, so it is markedly slower old than young.

Weaknesses & Resistances

In the succession chart its category, Perennial herb, is a Competitor. It deals Γ—1.5 damage to annual forbs, grasses, aquatics and bulbs, but succulents, conifers, ferns and epiphytes hit it for Γ—1.5 and resist its attacks in return (Γ—0.667). Against everything else it is neutral.

The full wheel is on Weaknesses & resistances.

Gameplay uses

As a globe-spanning invader it hits hard for a herb and works as an aggressive budget attacker; as a native it is a stall-and-Poison buffer. Mind the Faustian bench damage when you lean on the attack.

It has no resolved edible part, so any fertilizer you feed it banks Γ—1.25 XP rather than coins β€” treat it as a growth boost.

One note on leveling: it fights as a faster skirmisher until about level 15, after which its growing bulk and attack take over as the dominant edge. It is stronger overall at higher levels β€” turn order is only a small lever β€” so there is no reason to hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 13

CrossoverLv 13
HP
63
ATK
13
DEF
2
SPD
49.28
INI
19.03
Retreat
βˆ’8
Tempo68.31
Power70
Fully grownLv 100
HP
190
ATK
33
DEF
8
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power198

Invasivepower overtakes tempo at Lv 15

CrossoverLv 15
HP
58
ATK
17
DEF
2
SPD
48.16
INI
18.60
Retreat
βˆ’9
Tempo66.76
Power68
Fully grownLv 100
HP
165
ATK
62
DEF
8
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power202

Neutralpower overtakes tempo at Lv 17

CrossoverLv 17
HP
60
ATK
14
DEF
2
SPD
47.04
INI
18.16
Retreat
βˆ’10
Tempo65.20
Power66
Fully grownLv 100
HP
165
ATK
33
DEF
8
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power173

Sources

  1. iNaturalist β€” Tradescantia spathacea
  2. Wikipedia β€” Tradescantia spathacea
  3. Plants of the World Online (Kew) β€” Tradescantia spathacea