Commelina ensifolia
Commelina ensifolia is native-only, so it always plays as a buffer.
Commelina ensifolia is a card in the Perennial herb category in Supplant. It is native to Oceania and South Asia and invasive nowhere the game tracks, so it only ever plays the native buffer role β there is no attacker version of this card to build around.
Its kit fills in as it levels β most cards you catch are well below the snapshot level (Lv 40) where every slot is unlocked, so introduce them in order. The starter attack, Bitter Sap (unlocks at Lv 1, 2 Sun), lands for 28. The free once-per-battle ability is Stabilization, unlocked at Lv 25 and free to use. Pins the ground down β the foe stalls, and can't break away. The advanced attack, Deep-Seated Grudge (unlocks at Lv 40, 6 Sun), hits for 36. None of its moves carry the initiative rider, so it never seizes hard priority in a wild fight or an extra action in the arena. See Moves and Abilities.
Resprout is its one always-on trait. About 60% of the time β roughly three battles in five β it survives a single otherwise-lethal hit at a sliver of HP; it is a coin-flip-plus save, not a guarantee, so do not plan around it landing. Because it is the card's only eligible riser trait, it comes in at half strength at Lv 10 and only reaches full strength at Lv 68, so for most of the card's life it is a weaker save than the endgame version. See Abilities.
It carries no special status keywords β no toxin, thorns, or lifesteal β so nothing it does punishes an attacker or drains the foe on contact. It is not a climber (its growth habit is terrestrial), so a Moss Pole does not attach to it. Its DEF band is soft, so a Calcium/Magnesium amendment gives it more proportional benefit than it looks β useful for a native buffer meant to soak hits. An invasive copy would rather run an attack-boosting amendment. See field gear.
Read at the snapshot level (Lv 40, where every move is unlocked): it carries 103 HP (with the +15% native cushion) and 20 ATK, with DEF 4. Its sustained tempo (34) outruns its opening tempo (13), so it is slow off the mark on turn 1 but takes the lead from turn 2 onward. Its Sun bar caps at 120 and refills at +1 every 15 minutes; retreating costs 16 Sun. Benched behind an ally, a native copy projects a green HP-overshield bar onto your active, sized by its rarity, that soaks direct attack damage before base HP β though damage-over-time, recoil, and splash bypass it. See Stats and Native strength.
Fully grown, native HP swells to 190 (165 invasive) and ATK reaches 36, but DEF barely leaves its soft band β only 8 at Lv 100 β so it grows into a big-HP body with little armor, and a hard hitter still punches through it. Retreat rises to 33 Sun as it roots deeper, and its tempo has fallen to roughly 1% of cap, giving up the turn-order edge it had young. Maturing buys it survivability through sheer biomass, not toughness.
In the succession type chart it belongs to the Competitor group. It hits Ruderal categories (annual forbs, grasses, aquatics, and bulbs) hard (Γ1.5) and is resisted by Specialist categories (succulents, conifers, ferns, and epiphytes) (Γ0.667); against its own group and the off-wheel Weird categories, damage is even both ways. See weaknesses & resistances and categories.
It only ever plays the native buffer role: a benched body that soaks hits and lends its overshield to your active. There is no invasive version to build around. On raw stats this is a middling card: a soft-DEF body that earns its keep more on the bench and in the collection than as a front-line battler, and it wants backup. It is edible with a resolved leaf part, so feeding it the matching Nitrogen fertilizer pays Γ1.25 coins; any other nutrient banks Γ1.25 XP instead β a steady coin earner in single-player battles. Its power and tempo curves cross around Lv 13: below that it leans on turn order, above it on bulk and attack. Leveling always makes it stronger.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.