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Tiputree

Tipuana tipu

Tiputree (*Tipuana tipu*) is a broadleaf tree that buffers on the bench when native and turns aggressor when invasive.

XP 100%SUN 120HP 165TiputreeBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorWhompβš” 42β˜€ 0Canopy Recruitmentfree1Γ— / battleretreat β˜€28speed 0.71Buttress RootsactiveEpicormic BudsactiveTranspiration Drainβš” 32β˜€ 2TiputreeTipuana tipuLVL 100

Overview

Tiputree (Tipuana tipu) is a broadleaf tree, a heavyweight, armored body in battle terms. It is native to South America, where it plays as a defensive buffer, and invasive in Africa, Europe, Oceania and South Asia, where it turns aggressor. Read across the fight it is genuinely fast on both counts for a tree, leading the opening turn and holding it.

Moves

The kit fills in as the card levels β€” most of your copies will be well below the snapshot level of 40 used for the numbers here.

  • Whomp (unlocks at Level 1) is the starter attack: The full weight of the tree, all at once. It deals 37 as a native defender and 39 as an invasive attacker. It costs 2 Sun.
  • Canopy Recruitment (unlocks at Level 25) is the free once-per-battle ability: Pushes a sapling into the canopy: heal 35% and +3 ATK. It costs no Sun and deals no damage β€” it is pure utility.
  • Transpiration Drain (unlocks at Level 40) is the advanced attack: Pulls water up through the foe and keeps it. It deals 27 native and 30 invasive. It costs 6 Sun.

Abilities

This card keeps two always-on traits, drawn from its category's pool and locked in once and for all β€” everything else the pool offered was dropped.

  • From Level 10, Buttress Roots makes it immune to Bind, anchored too firmly to be held.
  • From Level 68, Epicormic Buds gives a 35% chance to survive a lethal hit and resprout at about 35% health, from dormant buds under the bark.

Features

It carries no special keyword traits β€” no innate toxin, thorns, carnivory or succulence β€” so it plays as a straight broadleaf tree. Its growth habit is not recorded as a climbing one, so it does not take a Moss Pole. For field gear, a native copy leaning into the defender role wants a Calcium/Magnesium soil amendment to push its DEF even higher into wall territory; an attacker copy would rather spend the slot on the fertilizer that suits its role, and a Cloche is worth holding if you expect a poison-heavy opponent. See nativity for how region sets its role and abilities for the trait model.

Stats

Read at the snapshot level of 40, where every move is unlocked: 103 HP (native, including the roughly 15% cushion), 26 DEF, tempo of 42 opening / 43 sustained, and a 14 Sun retreat cost. Its Sun bar caps at 120 and refills in real time; from Level 52 it also regenerates Sun mid-battle, and a Level 85 capstone makes the starter free. Its DEF (26 at the snapshot level) is category-sourced from being a tree scaled by wood density, so it is genuinely armored where soft plants are not. As a native defender it gains a roughly 15% HP cushion (103 HP at the snapshot level) and, while benched, projects a green overshield bar onto whatever card is active for you. As an invasive attacker its ATK identity (27, against 19 for the native form) is built from how widely it spreads plus an introduced-range term, and it pays "Faustian" self-damage to its own bench on every damaging attack β€” a cost that grows as it levels β€” while conceding 2 prizes when it is knocked out. Note the two roles diverge only as the card matures: at Level 1 an invasive reads the same ATK as its native self, and the attacking edge is deferred onto the higher-level caps. See stats for the full model.

At Level 100

Grown to the cap, the floor-to-cap stat law turns this card into a wall: HP climbs to 190 and DEF hardens to 59 off its wood density, well beyond its Level-40 reading, while the retreat cost rises to 28 Sun as an old tree grows harder to move. The inverted tempo, high when it was a seedling, has sunk to about 1% of cap by now β€” a mature tree is slow but very hard to bring down. Leveling buys real bulk and armor at the cost of ever going first.

Weaknesses & Resistances

By category it belongs to the Competitor succession group. On the type wheel, Competitor deals extra damage to Ruderal plants (annual forbs, grasses, aquatic plants and bulbs) and takes extra from Specialist plants (succulents, conifers, ferns and epiphytes); a strong matchup lands at Γ—1.5 and a resisted one at Γ—0.667. Everything off those two edges β€” including the Weird categories β€” is neutral. See weaknesses and resistances.

Gameplay uses

Play the native copy as a bench buffer and health sponge, and the invasive copy as an attacker that races to trade before the Faustian bench cost adds up. As a tree it is a strong single-player pick β€” durable, good for grinding coins, and a solid family-tree collection piece. As a legume it fixes its own nitrogen: about one in four caught in the wild arrives with a Nitrogen amendment already applied β€” a free head start worth roughly 300 coins, though it sits in a soil slot and decomposes after a month. It is inedible, so any fertilizer you feed it banks Γ—1.25 XP β€” a steady way to level a collection piece. Leveling steadily trades falling turn-order speed for rising bulk and attack: it fights as a fast skirmisher up to about Level 26, after which its power takes over β€” it is monotonically stronger the higher you level it, so there is never a reason to hold it back. The Total power panel below charts this trade-off for each stance it can hold.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 26

CrossoverLv 26
HP
82
ATK
16
DEF
18
SPD
53.38
INI
51.15
Retreat
βˆ’11
Tempo104.53
Power105
Fully grownLv 100
HP
190
ATK
33
DEF
59
SPD
0.71
INI
0.68
Retreat
βˆ’28
Tempo1.39
Power254

Invasivepower overtakes tempo at Lv 28

CrossoverLv 28
HP
74
ATK
22
DEF
19
SPD
51.96
INI
49.79
Retreat
βˆ’11
Tempo101.75
Power104
Fully grownLv 100
HP
165
ATK
53
DEF
59
SPD
0.71
INI
0.68
Retreat
βˆ’28
Tempo1.39
Power249

Neutralpower overtakes tempo at Lv 30

CrossoverLv 30
HP
77
ATK
17
DEF
20
SPD
50.53
INI
48.43
Retreat
βˆ’12
Tempo98.96
Power102
Fully grownLv 100
HP
165
ATK
33
DEF
59
SPD
0.71
INI
0.68
Retreat
βˆ’28
Tempo1.39
Power229

Sources

  1. https://www.inaturalist.org/taxa/search?q=Tipuana%20tipu
  2. https://en.wikipedia.org/wiki/Tipuana_tipu
  3. https://powo.science.kew.org/results?q=Tipuana%20tipu