🌿 Supplant WikiPlay Supplant β†’

Poison bean

Sesbania drummondii

A native-only Fabaceae shrub that snarls and poisons foes through its moves, and often arrives with free nitrogen.

XP 100%SUN 120HP 165Poison beanShrubβ˜…β˜…β˜…β˜…β˜…CompetitorSnarlβš” 32β˜€ 0Shrubland Serefree1Γ— / battleretreat β˜€26speed 0.70MarcescenceactiveDrupe MastactiveThorn in the Sideβš” 35β˜€ 2Poison bean β€” full-size photoPoison beanSesbania drummondiiLVL 100

Overview

The poison bean is a shrub (Shrub) that plays as a native buffer with a nagging, attrition-based kit. It is native to eastern and western North America and to South America, and is invasive nowhere in the current arena regions, so it fills the native-only role β€” a bench cushion and a mid-armor holder, not a dedicated attacker. Despite the common name it is not tagged toxic in-game, and it holds no contact-poison trait; its poison comes from a move, not from being bitten.

Moves

It opens with Snarl at Lv 1 for 2 Sun: Snarls the foe up in thorny growth β€” it can't pull loose. As a native it deals about 27, and it pins the foe in place. Its free once-per-battle ability, Shrubland Sere, unlocks at Lv 25 for no Sun: Settles the slope: heal 35%, and the foe withers. Its advanced attack, Thorn in the Side, arrives at Lv 40 for 6 Sun and deals about 30: A thorn that festers β€” Poison the foe. That Poison is damage-over-time, so it bypasses the overshield and ignores DEF β€” the card's real path to chipping down a tank. No move carries an initiative rider.

Abilities

It keeps two always-on traits. Marcescence arrives at Lv 10: below half HP the shrub holds its dead leaves and gains +4 DEF, so it gets harder to finish exactly when it is hurt. Drupe Mast stacks on at Lv 68: whenever any card faints, it heals your benched plants by 8% of their maximum HP β€” a mast crop feeding your bench through a long fight. Below Lv 68 only Marcescence is online.

Features

It carries no special trait keywords, and as a shrub it is not a climber, so it takes no Moss Pole. Ordinary field gear fits; a Ca/Mg amendment adds flat DEF on top of its shrub band. Being native, it wants gear that supports a bench-buffer role.

Stats

Read at Lv 40, where every move is unlocked, it has 103 HP (native +15% cushion included), 11 DEF (mid-tier shrub armor) and 19 ATK. On tempo it is the slow-starter, strong-cruiser shape: its opening initiative (41) trails its sustained SPD (43), so it tends to move second on turn 1 but pulls ahead from turn 2 onward. Retreat costs 13 Sun. Benched, it projects a thin green HP overshield (it is a Least-Concern species) onto your active. See stats.

At Level 100

Matured, its HP swells to 190 and its ATK to 33, while DEF settles at 21 β€” a shrub firms up but never reaches a tree's wall. Retreat rises to 26 Sun as it roots in, and the inverted tempo sinks toward its floor, so its turn-2 edge fades with age. A grown poison bean is a chip-and-outlast holder rather than a heavy hitter.

Weaknesses & Resistances

As a shrub it is in the Competitor succession group: strong (Γ—1.5) into Ruderal plants (annual forbs, grasses, aquatics, bulbs) and on the losing side against Specialists (succulents, conifers, ferns, epiphytes).

Gameplay uses

It plays as a patient native buffer that leans on the Poison from Thorn in the Side and the extra DEF from Marcescence to grind bulkier foes down, while feeding your bench through Drupe Mast. As a legume (Fabaceae), one in four caught in the wild arrives with a Nitrogen amendment already applied β€” a free head start worth roughly 300 coins β€” though it sits in a soil slot and decomposes after about a month, so it is an economy freebie, not combat power. It is not edible, so fertilizer you feed it banks Γ—1.25 XP for growth rather than coins. It is a serviceable support and collection piece more than a standout attacker: it fights as a quick-fading skirmisher until about Lv 29, after which its bulk and attrition take over.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 29

CrossoverLv 29
HP
87
ATK
16
DEF
9
SPD
50.73
INI
47.88
Retreat
βˆ’11
Tempo98.61
Power101
Fully grownLv 100
HP
190
ATK
33
DEF
21
SPD
0.70
INI
0.67
Retreat
βˆ’26
Tempo1.37
Power218

Neutralpower overtakes tempo at Lv 33

CrossoverLv 33
HP
80
ATK
17
DEF
9
SPD
47.92
INI
45.22
Retreat
βˆ’12
Tempo93.14
Power94
Fully grownLv 100
HP
165
ATK
33
DEF
21
SPD
0.70
INI
0.67
Retreat
βˆ’26
Tempo1.37
Power193

Sources

  1. https://www.inaturalist.org/taxa/search?q=Sesbania%20drummondii
  2. https://en.wikipedia.org/wiki/Sesbania_drummondii
  3. https://powo.science.kew.org/results?q=Sesbania%20drummondii