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Kudzu

Pueraria montana

Abroad it is a fast, front-loaded attacker whose juvenile leaves spike its early damage.

XP 100%SUN 120HP 203KudzuVineβ˜…β˜…β˜…β˜…β˜…CompetitorTangleβš” 34β˜€ 0Liana Loopfree1Γ— / battleretreat β˜€31speed 0.73HeteroblastyactiveApicalDominanceactiveLiana Leverageβš” 39β˜€ 2Kudzu β€” full-size photoKudzuPueraria montanaLVL 100

Overview

Kudzu is a vine, and it plays as a Vine card. It is native to East Asia, where it fights as a buffer, and invasive in Eastern North America, where it takes the attacker role.

Moves

  • Tangle (unlocks at level 1, costs 2 Sun) deals 27 damage native and 31 invasive. Tangles the foe up in growth.
  • Liana Loop (unlocks at level 25) is the free once-per-battle ability: Loops around the foe β€” Bind and Wither. It costs no Sun.
  • Liana Leverage (unlocks at level 40, costs 6 Sun) deals 32 damage native and 36 invasive. Uses the foe's own weight against it, and pins it.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats).

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Heteroblasty arrives at level 10: its juvenile foliage adds +4 ATK on turns 1 and 2, front-loading its damage.
  • Apical Dominance arrives at level 68: while at full HP its dominant leading shoot adds +5 ATK.

Features

It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: DEF 7, retreat 15 Sun. Its tempo splits the usual way β€” initiative 47 orders turn 1 and SPD 45 orders turn 2 onward β€” and it opens quicker than it cruises β€” a fast starter that gets out-paced as the fight drags on.

Its two nativity roles read differently. Native, it is a buffer: HP 121 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 25. Invasive, it is an attacker: HP 106 and ATK 36 β€” the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.

At Level 100

Maturity swells its HP toward 233, but its soft category keeps DEF at only 12 β€” it never becomes a wall. Retreat rises to 31 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

Kudzu is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

Abroad it is a fast, front-loaded attacker whose juvenile leaves spike its early damage. Soft and low-DEF, so pair it with a wall. It is edible (root), so feeding it Potassium pays x1.25 coins; any other nutrient banks x1.25 XP instead. As a legume, one in four caught in the wild arrives with the Nitrogen amendment already equipped β€” a free head start worth roughly 300 coins β€” but the nodules decompose after about a month, so it is an economy freebie, not lasting combat power. The Total power gallery below marks its crossover β€” the level where its rising bulk overtakes its falling speed β€” at level 28 at home and 29 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 28

CrossoverLv 28
HP
99
ATK
21
DEF
5
SPD
53.35
INI
56.25
Retreat
βˆ’12
Tempo109.60
Power113
Fully grownLv 100
HP
233
ATK
44
DEF
12
SPD
0.73
INI
0.77
Retreat
βˆ’31
Tempo1.50
Power258

Invasivepower overtakes tempo at Lv 29

CrossoverLv 29
HP
88
ATK
29
DEF
6
SPD
52.62
INI
55.47
Retreat
βˆ’12
Tempo108.09
Power111
Fully grownLv 100
HP
203
ATK
73
DEF
12
SPD
0.73
INI
0.77
Retreat
βˆ’31
Tempo1.50
Power257

Neutralpower overtakes tempo at Lv 31

CrossoverLv 31
HP
91
ATK
22
DEF
6
SPD
51.16
INI
53.93
Retreat
βˆ’13
Tempo105.09
Power106
Fully grownLv 100
HP
203
ATK
44
DEF
12
SPD
0.73
INI
0.77
Retreat
βˆ’31
Tempo1.50
Power228

Sources

  1. https://www.inaturalist.org/taxa/search?q=Pueraria%20montana
  2. https://en.wikipedia.org/wiki/Pueraria_montana
  3. https://powo.science.kew.org/results?q=Pueraria%20montana