Pueraria montana
Abroad it is a fast, front-loaded attacker whose juvenile leaves spike its early damage.
Kudzu is a vine, and it plays as a Vine card. It is native to East Asia, where it fights as a buffer, and invasive in Eastern North America, where it takes the attacker role.
None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β its turn order is set by its tempo (see Stats).
Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:
It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.
Read at level 40, where every move is unlocked: DEF 7, retreat 15 Sun. Its tempo splits the usual way β initiative 47 orders turn 1 and SPD 45 orders turn 2 onward β and it opens quicker than it cruises β a fast starter that gets out-paced as the fight drags on.
Its two nativity roles read differently. Native, it is a buffer: HP 121 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 25. Invasive, it is an attacker: HP 106 and ATK 36 β the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.
Maturity swells its HP toward 233, but its soft category keeps DEF at only 12 β it never becomes a wall. Retreat rises to 31 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.
Kudzu is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.
Abroad it is a fast, front-loaded attacker whose juvenile leaves spike its early damage. Soft and low-DEF, so pair it with a wall. It is edible (root), so feeding it Potassium pays x1.25 coins; any other nutrient banks x1.25 XP instead. As a legume, one in four caught in the wild arrives with the Nitrogen amendment already equipped β a free head start worth roughly 300 coins β but the nodules decompose after about a month, so it is an economy freebie, not lasting combat power. The Total power gallery below marks its crossover β the level where its rising bulk overtakes its falling speed β at level 28 at home and 29 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.