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Kudzu

Pueraria montana

The textbook Competitor climber β€” a Moss Pole bruiser that either anchors the bench as a Buffer at home or swings for brutal Faustian damage where it's the invader.

Overview

Kudzu is a vine, which makes it a Competitor with no passive ability β€” it lives and dies on its moves, its stats, and one big equipment perk: as a climber it can hold a Moss Pole. Everything else about how it plays hinges on one question every arena asks first: is kudzu native here?

Read the nativity rules before anything else. In its home range kudzu is a Buffer: HP Γ—1.15, and while it sits on the bench it projects green HP overshield segments onto your active plant β€” pure upside, no cost. Deployed where it's the invader, kudzu flips to Attacker: ATK Γ—1.75, hitting far harder β€” but every damaging attack costs it a "Faustian" chunk (~10 + level) dealt to its own lowest-HP benched ally, and KOing it hands your opponent a coin bounty (wild) or extra prizes (PvP).

Moves

Kudzu gets up to three move slots: a starter attack at L1 (2 Sun), a free once-per-battle ability at L10 (0 Sun), and an advanced attack at L18 (6 Sun). Like every vine, its advanced attack is damage-capped β€” big, but not the biggest.

Damage is round(dmg Γ— ATK) βˆ’ enemy DEF, minimum 1, and it drains the target's overshield before base HP. That ATK term is where nativity screams: an invasive kudzu's Γ—1.75 turns a modest move into a wall-crusher, while a native kudzu leans on survivability instead of the swing. If kudzu is toxic in your record its attacks carry a poison rider β€” and note poison bypasses the overshield entirely. An empty Sun bar locks it out of attacking, so watch the bar.

Abilities

None. Vines are Competitors with no passive β€” no Allelopathy, no Photosynthesis, no Network. What kudzu brings instead is the bench Buffer effect (native only) and its climber status. Don't wait for a checkup trick that isn't coming; kudzu's value is stats plus equipment.

Features

Kudzu's signature is being a climber β€” the only category trait that matters at the shop. See field gear: kudzu is Moss Pole eligible, which grants +growth and, crucially, costs no amendment slot β€” so both of its NPK slots stay free on top of the pole. One thing to skip: Mulch. It only multiplies a network cluster, and a vine carries no Network passive for it to amplify, so it's dead weight here. Native Buffer builds want Ca-Mg for +2 flat DEF to thicken the tank; invasive Attacker builds want P (card XP) to reach that L18 advanced attack faster, or Sulfur for spore immunity so a fragile attacker doesn't get chipped out by ferns.

Stats

StatKudzu's read
HPΓ—1.15 when native β€” a genuinely tanky Buffer
ATKΓ—1.75 invasive (Γ—1.4 if toxic) β€” the payoff, at a price
DEFflat cut off every incoming hit
SPDsets initiative order
Suncap 120, regen only out of battle (~+1/15 min)

Retreat costs 10 Sun. Full stats breakdown on the guide page.

Weaknesses & Resistances

The succession chart is the only type chart (details). As a Competitor, kudzu hits Ruderal plants (grasses, annual-forbs, bulbs, aquatics) for Γ—1.5 β€” and is weak into Specialists (conifers, succulents, ferns, epiphytes), who resist it to Γ—0.667. Weird plants (carnivores, mycotrophs, carrion-aroids, vascular parasites) are neutral both ways. This holds whether kudzu is your Buffer or your Attacker; nativity changes the damage numbers, not the matchup wall.

Gameplay uses

Native kudzu is a patient bench anchor: leave it back feeding overshield, Moss Pole plus Ca-Mg, and let its Γ—1.15 HP soak. Invasive kudzu is a glass wrecking ball β€” lead with it into a Ruderal-heavy field, land the Γ—1.75 advanced attack, and cash out before the Faustian tax eats your bench. Never send it into a Specialist expecting a trade.

Sources

  1. iNaturalist β€” Pueraria montana
  2. Wikipedia β€” Pueraria montana
  3. Plants of the World Online β€” Pueraria montana