Platanus orientalis
A broadleaf-tree Competitor that plays as a slow, armored wall when native and a hard-hitting invader abroad.
The Oriental plane is a Broadleaf tree that fights like a heavy, defensive tree: high base HP, real armor, and a slow but steady tempo. Its nativity role runs both ways. It is native to Europe, where it plays as a buffer that cushions your active and shields the bench, and it turns up as an invasive across Africa, East Asia and South Asia, where the same card plays as a heavier attacker.
Its starter attack, Whomp, is available from Lv 1 and costs 2 Sun (The full weight of the tree, all at once.). Expected damage is 38 as a native and 40 as an invasive. The free once-per-battle ability, Canopy Recruitment, unlocks at Lv 25: Pushes a sapling into the canopy: heal 35% and +3 ATK. It deals no damage and costs no Sun. The advanced attack, Lignin Lockdown, unlocks at Lv 40 and costs 6 Sun (Goes woody and immovable β the foe stalls and wilts.), hitting for 23 native and 25 invasive. None of its moves carry an initiative rider, so it never jumps the turn order.
This card keeps two always-on traits, and they do not arrive together. Buttress Roots comes in at Lv 10, bracing the tree defensively from early on. Heartwood Core stacks on much later, at Lv 68, hardening the trunk's core once the plant is well into its life. For most of a card's climb it is playing with only the first of the two. Neither is a chance-based sustain heal, so both are simply on whenever they apply.
The Oriental plane carries no special trait keywords. As a broadleaf tree it is not a climber, so it takes no Moss Pole. For field gear, a native copy wants defensive support that plays to its wall role (a calcium/magnesium amendment adds flat DEF on top of its already firm armor); an invasive copy has less use for defense and simply presses its attack.
Read at Lv 40, where every move is unlocked, a native reads 140 HP against an invasive's 122, the native's +15% cushion on top of the biomass. ATK is 22 native versus 28 invasive; the gap is the introduced-range term an invasive earns, not a flat multiplier. DEF is 22, firm for a tree and climbing with level. Damage is diminishing armor, scaling by ATK divided by (ATK + DEF), so a big attacker still punches through. On tempo it is a slow starter that holds up over time: opening initiative is 13 (orders turn 1) while sustained SPD is 34 (orders turn 2 onward), so it tends to move late on the first turn and a little quicker after. Retreat costs 23 Sun. A native benched behind your active projects a green HP overshield bar; because it is also a canopy tree it is not a Network Sun carrier here β its risers are Buttress Roots and Heartwood Core. As an invasive it pays Faustian self-damage to its own bench on each damaging attack and concedes 2 prizes when knocked out.
At Lv 100 this card shows what a tree becomes. DEF climbs to 49, a genuine wall built from its category and wood density, while HP swells to 276 native and 240 invasive, and ATK to 40 / 55. Retreat rises to 50 Sun as the old tree becomes harder to pull off the field. Its tempo, high in relative terms only when young, has sunk near its floor by now β it is a heavyweight that trades speed for mass.
As a broadleaf tree it is in the Competitor succession group. It hits Ruderal plants (annual-forb, grass, aquatic, bulb) for Γ1.5 and takes Γ0.667 from them, but it is on the losing side against Specialists (succulent, conifer, fern, epiphyte), which hit it hard and shrug off its blows.
Play a native Oriental plane as an anchor: park it on the bench to feed the overshield, or bring it active as a slow wall that soaks hits and answers with Lignin Lockdown. An invasive copy is a straightforward heavy attacker, but weigh the Faustian bench damage and the 2 prizes it hands over on a knockout. It is not edible, so any fertilizer you feed it banks Γ1.25 XP toward leveling rather than coins. As a bulk-rich tree it leans on raw power almost from the start rather than on speed: it crosses into power-first play by about Lv 6 as a native and Lv 9 as an invasive, and only grows stronger from there.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.