Lupinus Γ regalis
An invasive-only perennial herb that plays as an attacker.
The Russell lupin is a perennial herb in Supplant. It is native nowhere in the game's regions but invasive in Europe, so it plays purely as an attacker.
Its kit fills in across three slots, and most of your copies will be well below the snapshot level of 40 where all three are live β the plant unlocks them as it grows. Volatile Oils is the starter attack, available from level 1 for 2 Sun. The free once-per-battle ability, Stabilization, unlocks at level 25: Pins the ground down β the foe stalls, and can't break away. The advanced attack, Bitter End, comes online at level 40 for 6 Sun β Bitter to the last β Poison the foe.
Its attacks land for about 28 (starter) and 31 (advanced) at the snapshot level.
Turn order splits across two stats: initiative (41) decides who moves first on turn 1, and SPD (40) decides every turn after. The two are close on this card, so it neither dominates nor loses the tempo battle outright. See turn order for how the two interact.
It has a single eligible passive, Resprout, which arrives at half strength on its level 10 riser and matures at level 68 β a real difference for most of the card's life.
Resprout. A 60% chance to survive one otherwise-lethal hit and cling on at roughly a quarter of its HP. It is a coin-flip-plus reprieve, not a guarantee β useful, but you cannot build around it landing.
For field gear, a Calcium/Magnesium amendment adds flat DEF (most worthwhile on a bulky front-liner, least on a soft body), and the N/P/K fertilizers drive its economy (see Gameplay uses). This species is not Moss-Pole-eligible: that gear is keyed on a climbing growth habit (vine, epiphyte or hemiepiphyte), and its species record carries no growth-habit tag.
At the snapshot level (40) it reads roughly HP 103, DEF 1, with a retreat cost of 14 Sun and tempo pips of 41 initiative / 40 SPD. Its DEF sits low, in the soft-herb band. As an invasive its ATK is the story: it rises toward 29 as it matures, and it pays "Faustian" self-damage to its own bench on every damaging hit. Sun refills at +1 every 15 minutes up to a cap of 120; an empty bar attack-locks the plant. From level 52 it regenerates Sun mid-battle, and a level 85 capstone drops its starter to free. See stats.
Biomass HP swells toward 190, but its armor barely leaves the soft band (2) β a bigger body, not a tougher one. Retreat rises to 27 Sun (an older plant is more rooted and costlier to pull), and the inverted tempo has sunk to its floor by now β the fast opening it had as a seedling is gone, so a mature copy leans entirely on power rather than turn order.
In the succession wheel it is a Competitor. It hits Ruderal plants (annual forbs, grasses, aquatics and bulbs) for extra damage (Γ1.5), and takes extra damage from Specialist plants (succulents, conifers, ferns and epiphytes). Against its own group and the off-wheel "Weird" categories it is neutral. See the type chart.
Its only role is the invasive attacker: field it to push damage, accepting the Faustian bench self-damage and the 2 prizes it concedes on a knockout. This is a soft-bodied herb: low armor, modest HP. It is more a collection piece and a coin/level earner than a battle carry, and it wants bench support to do real work. It is inedible in the game's economy, so any fertilizer you feed it banks Γ1.25 XP rather than coins β useful as level fodder, not as a coin source. As a legume it fixes its own nitrogen: about one in four caught in the wild arrives with a free Nitrogen amendment already in a soil slot β a roughly 300-coin head start β though those root nodules decompose after about a month. In the Total power gallery below you can watch it trade a fast-skirmisher opening for raw bulk as it levels: it leans on speed until about level 32, after which its power takes over. It is monotonically stronger the higher it goes, so there is never a reason to hold it back.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.