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Kentucky coffee tree

Gymnocladus dioicus

A durable broadleaf-tree wall and nitrogen-fixing legume, native to eastern North America (with a large overshield from its Vulnerable status) and invasive in East Asia and Europe.

XP 100%SUN 120HP 165Kentucky coffee treeBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorBranch Slamβš” 41β˜€ 0Canopy Recruitmentfree1Γ— / battleretreat β˜€26speed 0.34Tannin LoadactiveNetworkactiveForest Fireβš” 41β˜€ 2Kentucky coffee treeGymnocladus dioicusLVL 100

Overview

Kentucky coffee tree is a broadleaf-tree and a Competitor β€” an armored wall that trades speed for durability. It is native to eastern North America (buffer role) and invasive in East Asia and Europe (attacker role). Because it is a Vulnerable species, its rarity makes it project an unusually large overshield when benched native (see Stats).

Moves

It opens with Branch Slam at level 1 for 2 Sun, dealing 34 native / 37 invasive. At level 25 it gains Canopy Recruitment β€” Pushes a sapling into the canopy: heal 35% and +3 ATK.. Its advanced attack, Forest Fire, unlocks at level 40 for 6 Sun, striking for 34 / 37 and healing as it hits. No move carries an initiative rider.

Abilities

It keeps two canopy traits. Network comes online at level 10: while benched, it contributes a gold Sun overshield bar to your active regardless of nativity. Mycorrhiza stacks on at level 68 β€” a bench-heal that, like all sustain, triggers about 60% of the time. Together they make it a strong support card from the bench even when it is not the one fighting.

Features

As a tree it is naturally armored (see Stats). It carries no thorns and no toxin trait, and is not a climber, so no Moss Pole. A calcium/magnesium amendment pushes its already-high DEF higher, the pick for leaning fully into the wall role.

Stats

At level 40 it reads 103 / 89 HP, 24 / 32 ATK, and a firm 23 DEF that keeps climbing with level. Opening tempo is 36 but sustained tempo is only 21: a vigorous seedling that lands the first hit and is then out-paced β€” a classic quick-starter, slow-cruiser tree. Native it carries a 15% HP cushion and, thanks to its Vulnerable rarity, projects a large HP overshield onto your active while benched; invasive it hits harder, pays Faustian self-damage each attack, and concedes 2 prizes on a knockout. Retreat costs 13 Sun.

At Level 100

By level 100 it hardens into a genuine wall: DEF reaches 53 on its wood density, HP climbs to 190 native / 165 invasive, and ATK to 43 / 63. Retreat rises to 26 Sun as it roots down, and its already-slow tempo has all but vanished. Maturing turns it into a durable, hard-hitting anchor β€” the cost is that it moves last.

Weaknesses & Resistances

As a Competitor it deals 1.5Γ— to Ruderals (annual-forb, grass, aquatic, bulb) and takes 1.5Γ— from Specialists (succulent, conifer, fern, epiphyte), resisting Ruderal hits at 0.667Γ—; Weird is neutral. Its real weakness is poison, which ignores DEF entirely and so bypasses everything that makes it a wall.

Gameplay uses

This is a strong card in both roles: native, a bench support that stacks an HP overshield and a Sun overshield onto your active and heals the bench; invasive, a durable attacker that is hard to remove. As a legume (Fabaceae), one in four caught in the wild arrives with the Nitrogen amendment already applied β€” a free head start worth a few hundred coins, though it occupies a soil slot and decomposes after about a month. Inedible, so fertilizer banks Γ—1.25 XP. Being bulk-rich, it is power-favoured from a low level (around 14); level it up freely, as its wall only gets better.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 14

CrossoverLv 14
HP
65
ATK
15
DEF
10
SPD
29.39
INI
50.93
Retreat
βˆ’8
Tempo80.32
Power82
Fully grownLv 100
HP
190
ATK
43
DEF
53
SPD
0.34
INI
0.59
Retreat
βˆ’26
Tempo0.93
Power260

Invasivepower overtakes tempo at Lv 16

CrossoverLv 16
HP
59
ATK
19
DEF
11
SPD
28.72
INI
49.76
Retreat
βˆ’8
Tempo78.48
Power81
Fully grownLv 100
HP
165
ATK
63
DEF
53
SPD
0.34
INI
0.59
Retreat
βˆ’26
Tempo0.93
Power255

Neutralpower overtakes tempo at Lv 17

CrossoverLv 17
HP
60
ATK
16
DEF
12
SPD
28.38
INI
49.17
Retreat
βˆ’8
Tempo77.55
Power80
Fully grownLv 100
HP
165
ATK
43
DEF
53
SPD
0.34
INI
0.59
Retreat
βˆ’26
Tempo0.93
Power235

Sources

  1. iNaturalist β€” Gymnocladus dioicus
  2. Wikipedia β€” Gymnocladus dioicus
  3. Plants of the World Online β€” Gymnocladus dioicus