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Dalechampia ficifolia

Dalechampia ficifolia

A native-only tropical vine that binds attackers and hits harder while kept at full health.

XP 100%SUN 120HP 165Dalechampia ficifoliaVineβ˜…β˜…β˜…β˜…β˜…CompetitorTangleβš” 28β˜€ 0Liana Loopfree1Γ— / battleretreat β˜€33speed 0.56Thigmotropic CoilactiveApicalDominanceactiveTendril Trapβš” 23β˜€ 2Dalechampia ficifolia β€” full-size photoDalechampia ficifoliaDalechampia ficifoliaLVL 100

Overview

Dalechampia ficifolia is a tropical climbing vine native to South America and invasive nowhere on record β€” a native-only soft Competitor. It fights as a control card, not a bruiser.

Moves

The kit unlocks in three stages, so most cards below the level-40 snapshot are still filling it in. The starter, Tangle, is there from level 1 at 2 Sun β€” Tangles the foe up in growth. It lands for 24 damage. The free once-per-battle ability, Liana Loop, comes online at level 25: Loops around the foe β€” Bind and Wither. The advanced attack, Tendril Trap, arrives at level 40 for 6 Sun and hits for 19 β€” A tendril snare that saps as it tightens.

Abilities

This card keeps two always-on traits, drawn from its category pool and read straight off its schedule (the rest of the pool is dropped for good). The first is live for most of the card's life; the second stacks on late.

  • Thigmotropic Coil (from level 10) β€” touch-directed coiling, so an enemy that strikes it is Bound in place and cannot retreat.
  • Apical Dominance (from level 68) β€” auxin keeps one dominant growing tip: while it is at full health it hits for +5 ATK, a bonus it loses the moment it takes any damage.

Features

As a vine it is Moss Pole-eligible β€” the trellis gear that fits climbers. Its DEF is otherwise low, so a Calcium/Magnesium amendment is the main way to firm it up. See field gear.

Stats

Read at the level-40 snapshot, where every slot is unlocked, it shows 103 HP with 8 DEF, 16 Sun to retreat, and tempo pips of 13 initiative (which orders turn 1) and 34 SPD (every turn after). It holds no invasive range in any tracked region, so it is a native-only card: it plays as a buffer, taking a +15% health cushion and, while benched, projecting a green overshield bar onto your active. There is no attacker scenario to build for it. Damage is diminishing armour β€” a hit scales by its attack over attack-plus-DEF, so a big attacker punches through cover a small one cannot, and poison ignores DEF entirely. See stats and the overshield.

At Level 100

By level 100 the floor-to-cap law has carried it well past that snapshot: health rises to 190 (native) / 165 (invasive), attack to 28 / 28, and retreat stiffens to 33 Sun as it roots down. DEF barely leaves its soft band even so (15) β€” this is a light-bodied card that swells in health without ever becoming armoured β€” and the inverted tempo has sunk to roughly 1% of cap. It is still strictly stronger at higher levels; the tempo it loses along the way is only a small turn-order lever.

Hardiness

Roughly USDA zone 10a β€” it should come through winters that bottom out near -1 Β°C. Colder than that and it wants shelter, a wall, or a winter indoors. In its own terms it runs from a cold edge of 15.4 Β°C to a warm edge of 26.7 Β°C, a Tropical band. For most players that reads as a houseplant or a plant for a sheltered, frost-free spot β€” a wall, a greenhouse, or a winter indoors. Treat the zone as a rough guide, not a promise: it comes from a regression whose error runs a little over one full zone, which is why the card hedges it as roughly.

The card's climate chip is the player-facing form of all that β€” it reads your current location, not the plant's homeland, so it changes as you travel.

ChipWhat it meansBattle XP
Thrives hereyour local winter low and summer heat both sit inside its rangex2
In rangeit survives where you are but sits near one of its edgesx1.25
Colder than its rangeyour winters drop below what it tolerates; outdoors it needs protectionno bonus
Hotter than its rangeyour summers run past its warm edgeno bonus

The chip's only effect is on battle XP: a card that thrives or sits in range banks a multiplier when it fights, and nothing else β€” damage, stats, growth speed, catch rate and the coin economy are all untouched by climate. A reading of colder than its range is usually just a fact about the winter outside your window, not a verdict on the plant.

Weaknesses & Resistances

On the succession wheel this is a Competitor. It strikes Ruderal cards β€” annual forbs, grasses, aquatics and bulbs β€” for Γ—1.5 damage, and takes Γ—1.5 in return from Specialist cards β€” succulents, conifers, ferns and epiphytes. Every other matchup is neutral.

Gameplay uses

Play it as a native buffer that punishes contact: Thigmotropic Coil Binds any enemy that strikes it, so it can trap a foe in place, and Apical Dominance rewards keeping it at full health with +5 ATK. That last trait shapes how you play it β€” protect it and it hits meaningfully harder, but it evaporates the moment it takes damage. Its damage is otherwise modest and its body soft, so it is a control-and-collection piece. Inedible, so fertilizer banks XP.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 13

CrossoverLv 13
HP
63
ATK
11
DEF
4
SPD
49.28
INI
19.03
Retreat
βˆ’8
Tempo68.31
Power70
Fully grownLv 100
HP
190
ATK
28
DEF
15
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power200

Neutralpower overtakes tempo at Lv 16

CrossoverLv 16
HP
59
ATK
12
DEF
5
SPD
47.60
INI
18.38
Retreat
βˆ’9
Tempo65.98
Power67
Fully grownLv 100
HP
165
ATK
28
DEF
15
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power175

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)