Persistent per-plant equipment bought in the store โ it rides with the plant into both PvE and PvP, tuning your network, climbers, growth, and amendments.
Field Gear is permanent (or slow-decaying) equipment you attach to an individual plant, not a battle consumable. Each plant has two amendment slots. Mulch takes a slot; a Moss Pole does not. Gear now applies in both PvE and PvP โ the one exception is the N/P/K coin bonus, since there's no coin trickle in PvP.
Cost 500, decays after about six months. Mulch multiplies the plant's whole network cluster by ร1.25 โ both the mycorrhiza bench heal (a broadleaf-tree topping up an injured benched ally each checkup) and the network Sun overshield it projects onto your active. Best on the broadleaf-trees and conifers anchoring a bench, since those carry the network passive.
Climbers only, permanent, no slot cost. A Moss Pole grants +1 growth gate and +1 bank level, letting a vine grow one band past its normal ceiling. That extra band levels at half XP pace, so it's a long-term investment. It also nudges the repot growth gate up by one.
Each amendment fills one of your two slots.
| Amendment | Effect |
|---|---|
| N โ Nitrogen | ร1.25 coins for a leaf edible (leaves, greens, stems); ร1.25 XP on anything else |
| P โ Phosphorus | ร1.25 coins for a fruit edible (fruits, seeds, nuts); ร1.25 XP on anything else |
| K โ Potassium | ร1.25 coins for a root edible (roots, tubers, bulbs); ร1.25 XP on anything else |
| S โ Sulfur (1ร) | Spore and spore-drift immunity โ not general poison |
| S โ Sulfur (2ร) | Also severs the plant from the network |
| Ca-Mg | +2 flat DEF and ร1.25 Photosynthesis regen |
N, P and K each pay coins to the part of the plant you actually eat โ nitrogen for leaves, phosphorus for fruit, potassium for roots. Feed a plant the nutrient matching its edible part and it earns; feed it the "wrong" one (or feed anything to a plant you don't eat at all) and it converts to XP instead, growing faster rather than paying out. A plant belongs to exactly one group, so the coin bonus never stacks. Nutrients deplete after about a month; coins are PvE-only, since there's no coin trickle in PvP.
Sulfur is the standout combat pick: at 1ร it blocks the fern's spores (its on-KO poison) and spore-drift chip, joining warded and staked as one of the few true status immunities. It does not stop a toxic attacker's poison rider. Ca-Mg pads DEF directly and boosts sunny-arena healing.
Two kinds of plant show up already fed, for the same reason real ones do.
Carnivores (carnivory โ sundews and the flytrap, both pitcher-plant families, bladderworts) eat insects precisely because bog peat has no nutrients in it. So they hold N, P and Ca-Mg permanently and innately: no slots, no cost, no expiry, and nothing to buy. A carnivore burns them as combat power rather than economy โ +ATK from nitrogen, +SPD from phosphorus (sustained tempo, orders every turn from turn 2 on), +DEF from calcium/magnesium. That covers its combat levers, so buying one a Ca-Mg amendment is redundant rather than additive โ it does not stack. Sulfur is the only amendment that adds combat value to a carnivore; a fertilizer still pays it XP, since nothing eats a carnivore.
Wild legumes (the bean family โ clover, redbud, black locust, kudzu) fix their own nitrogen in root nodules, so one in four you catch arrives with Nitrogen already in the soil โ a free 300-coin head start, announced on the catch screen. Unlike a carnivore's innate set, this is an ordinary amendment: it takes a real slot and runs out after a month, and then the plant needs feeding like any other. Nitrogen is economy-only, so a free one never changes who wins a fight.
Field Gear itself is nativity-neutral, but which gear pays off follows a plant's role.
| Best gear | |
|---|---|
| Native (buffer) | Mulch and Ca-Mg โ amplify bench heals, network overshield, and defensive regen |
| Invasive (attacker) | Sulfur โ spore immunity keeps a fragile attacker from being chipped or poisoned out by ferns |
Any nutrient mismatched to a plant's edible part fits whatever you're racing up the level curve, since it pays XP instead of coins. Match the amendment to the job, mind your two slots, and remember the N/P/K coin bonus only earns in PvE.