Toxicodendron radicans
A spiteful native vine: every attack poisons, and striking it poisons the attacker back.
Poison Ivy is a vine, and it plays as a Vine card. It is native to Eastern North America and invasive nowhere, so in the arena it only ever fights as a native buffer, never an attacker.
None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β its turn order is set by its tempo (see Stats). As a toxic plant it also carries a Poison rider: every damaging attack it lands Poisons the target (2 stacks). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.
Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:
It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.
Read at level 40, where every move is unlocked: HP 103, ATK 28, DEF 8, retreat 16 Sun. Its tempo splits the usual way β initiative 51 orders turn 1 and SPD 34 orders turn 2 onward β and it opens quicker than it cruises β a fast starter that gets out-paced as the fight drags on.
Being native-only, it always fights as the buffer: the +15% HP cushion is baked into that HP, and while benched it projects a green HP overshield bar onto your active. It never takes the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.
Maturity swells its HP toward 190, but its soft category keeps DEF at only 15 β it never becomes a wall. Retreat rises to 33 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.
Poison Ivy is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.
A spiteful native vine: every attack poisons, and striking it poisons the attacker back. It wins by attrition, not bulk β soft-bodied but punishing to trade with. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β where its rising bulk overtakes its falling speed β at level 29; it only grows stronger with level, so never hold it back.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.