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Poison Ivy

Toxicodendron radicans

A spiteful native vine: every attack poisons, and striking it poisons the attacker back.

XP 100%SUN 120HP 165Poison IvyVineβ˜…β˜…β˜…β˜…β˜…CompetitorTwistβš” 38β˜€ 0Smother Climaxfree1Γ— / battleretreat β˜€33speed 0.56ToxinactiveStructural LoadactiveVine and Dandyβš” 36β˜€ 2Poison Ivy β€” full-size photoPoison IvyToxicodendron radicansLVL 100

Overview

Poison Ivy is a vine, and it plays as a Vine card. It is native to Eastern North America and invasive nowhere, so in the arena it only ever fights as a native buffer, never an attacker.

Moves

  • Twist (unlocks at level 1, costs 2 Sun) deals 31 damage. Twists tight enough to sap it.
  • Smother Climax (unlocks at level 25) is the free once-per-battle ability: Blankets the whole stand β€” the foe's bench withers and is held. It costs no Sun.
  • Vine and Dandy (unlocks at level 40, costs 6 Sun) deals 28 damage. Takes what it needs and thrives β€” heal 25% and drain.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a toxic plant it also carries a Poison rider: every damaging attack it lands Poisons the target (2 stacks). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Toxin arrives at level 10: striking it Poisons the attacker (2 stacks, from its toxic toxicity), so it bites back on contact β€” and this fires in player-versus-player battles too. Sulfur soil does not neutralize it.
  • Structural Load arrives at level 68: a parting blow: when it is knocked out, its liana weight chips the enemy bench by 5% of their maximum HP.

Features

It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: HP 103, ATK 28, DEF 8, retreat 16 Sun. Its tempo splits the usual way β€” initiative 51 orders turn 1 and SPD 34 orders turn 2 onward β€” and it opens quicker than it cruises β€” a fast starter that gets out-paced as the fight drags on.

Being native-only, it always fights as the buffer: the +15% HP cushion is baked into that HP, and while benched it projects a green HP overshield bar onto your active. It never takes the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.

At Level 100

Maturity swells its HP toward 190, but its soft category keeps DEF at only 15 β€” it never becomes a wall. Retreat rises to 33 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

Poison Ivy is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A spiteful native vine: every attack poisons, and striking it poisons the attacker back. It wins by attrition, not bulk β€” soft-bodied but punishing to trade with. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” where its rising bulk overtakes its falling speed β€” at level 29; it only grows stronger with level, so never hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 29

CrossoverLv 29
HP
87
ATK
23
DEF
6
SPD
40.32
INI
60.12
Retreat
βˆ’13
Tempo100.44
Power103
Fully grownLv 100
HP
190
ATK
50
DEF
15
SPD
0.56
INI
0.83
Retreat
βˆ’33
Tempo1.39
Power222

Neutralpower overtakes tempo at Lv 32

CrossoverLv 32
HP
79
ATK
25
DEF
7
SPD
38.64
INI
57.61
Retreat
βˆ’14
Tempo96.25
Power97
Fully grownLv 100
HP
165
ATK
50
DEF
15
SPD
0.56
INI
0.83
Retreat
βˆ’33
Tempo1.39
Power197

Sources

  1. https://www.inaturalist.org/taxa/search?q=Toxicodendron%20radicans
  2. https://en.wikipedia.org/wiki/Toxicodendron_radicans
  3. https://powo.science.kew.org/results?q=Toxicodendron%20radicans