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Rowan

Sorbus aucuparia

A Eurasian tree that is a networked healer at home and a hard invasive elsewhere, hardening into a wall with a bench-heal at high level.

XP 100%SUN 120HP 165RowanBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorBranch Slamβš” 43β˜€ 0Leaf Litterfree1Γ— / battleretreat β˜€29speed 0.82Tannin LoadactiveMycorrhizaactiveTranspiration Drainβš” 38β˜€ 2Rowan β€” full-size photoRowanSorbus aucupariaLVL 100

Overview

The rowan is a Broadleaf tree β€” a tough tree with a bench-support streak. It is native to East Asia and Europe and invasive in eastern and western North America, Oceania and South America, so it plays a networked wall/healer role at home and a hard-hitting attacker role abroad. It is one of the more well-rounded cards in this batch.

Moves

Its starter, Branch Slam, unlocks at level 1 for 2 Sun and deals 35 native / 39 invasive. The free ability Leaf Litter opens at level 25: Buries the ground in litter β€” the foe's whole bench withers. The advanced attack Transpiration Drain unlocks at level 40 for 6 Sun and hits for 30 native / 33 invasive while draining. No move carries an initiative rider.

Abilities

It keeps two always-on traits. From level 10 it holds Tannin Load: an attacker that strikes it is Withered (oak-style tannins). From level 68 it adds Mycorrhiza, a bench heal that fires about 60% of the time while the tree is part of a Network (with canopy trees on the bench) β€” so at high level it quietly repairs its team. The bench heal is unreliable by design; treat it as a bonus, not a plan.

Features

No combat keyword, and as a broadleaf-tree it is not Moss-Pole-eligible. Its Mycorrhiza wants canopy trees on the bench to form a Network, so it pairs well with other trees. A Calcium/Magnesium amendment stacks flat DEF on an already-high tree armor value.

Stats

At level 40: HP 103 native / 89 invasive, ATK 27 native / 36 invasive, DEF 26 β€” solid tree armor that only climbs. The invasive ATK is markedly higher than the native's, the introduced-range term. On tempo it is a fast cruiser: a good opening initiative (35) and a high sustained speed (50) unusual for a tree, so it both opens and holds tempo well. As a native it gets the +15% HP cushion and bench overshield; as an invasive it pays Faustian self-damage per attack and concedes 2 prizes on knockout.

At Level 100

By level 100 DEF hardens to 61 from wood density, HP reaches 190 native / 165 invasive, and ATK 49 / 73. Retreat climbs to 29 Sun and its tempo, high for a tree early, falls to roughly 1% of cap. It matures into a hard wall that also mends its bench β€” a rare mix of durability and support.

Weaknesses & Resistances

Broadleaf-tree is in the Competitor group: Γ—1.5 into Ruderal, Γ—0.667 from them, Γ—1.5 taken from Specialists. Neutral against other Competitors and the Weird categories.

Gameplay uses

At home, play it as a networked wall: pair it with canopy trees so its Mycorrhiza heals the bench while its armor and Tannin Load grind foes down. Abroad, it is a durable invasive attacker with above-average tempo for its bulk. It is an edible fruit plant, so the matching Phosphorus fertilizer pays Γ—1.25 coins β€” a good coin-earner on top of its battle value. It is power-favored from a low level given its early bulk, but its tempo edge keeps it a capable opener too. Each plant runs one Sun bar (cap 120, refilling +1 every 15 minutes). The starter attack costs 2 Sun, the advanced attack 6, and the ability is free β€” it is priced by being usable only once per battle. Retreating to the bench costs 14 Sun, and an empty bar attack-locks the card until it refills. From level 52 it regenerates Sun mid-battle, and at level 85 a capstone makes the starter free and drops the advanced attack to 2 Sun.

See nativity, moves, abilities, stats, statuses, field gear, weaknesses & resistances, the Battle Lab and the category guide for the mechanics referenced here.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 25

CrossoverLv 25
HP
81
ATK
21
DEF
18
SPD
62.61
INI
43.80
Retreat
βˆ’11
Tempo106.41
Power109
Fully grownLv 100
HP
190
ATK
49
DEF
61
SPD
0.82
INI
0.58
Retreat
βˆ’29
Tempo1.40
Power271

Invasivepower overtakes tempo at Lv 26

CrossoverLv 26
HP
72
ATK
27
DEF
18
SPD
61.78
INI
43.22
Retreat
βˆ’11
Tempo105.00
Power106
Fully grownLv 100
HP
165
ATK
73
DEF
61
SPD
0.82
INI
0.58
Retreat
βˆ’29
Tempo1.40
Power270

Neutralpower overtakes tempo at Lv 28

CrossoverLv 28
HP
74
ATK
22
DEF
20
SPD
60.14
INI
42.07
Retreat
βˆ’12
Tempo102.21
Power104
Fully grownLv 100
HP
165
ATK
49
DEF
61
SPD
0.82
INI
0.58
Retreat
βˆ’29
Tempo1.40
Power246

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)