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Japanese flowering cherry

Prunus serrulata

A hardy flowering-cherry tree that walls up on DEF and chips the enemy bench; native buffer or invasive attacker, and an edible-leaf coin-earner.

XP 100%SUN 120HP 165Japanese floweringcherryBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorWhompβš” 41β˜€ 0Leaf Litterfree1Γ— / battleretreat β˜€30speed 0.50Buttress RootsactiveHeartwood CoreactiveDeadfallβš” 45β˜€ 2Japanese flowering cherry β€” full-size photoJapanese flowering cherryPrunus serrulataLVL 100

Overview

Japanese flowering cherry is a broadleaf tree, a Broadleaf tree card that plays as a durable, armored body. It is native to East Asia, where it is a defensive buffer, and invasive in Europe and Oceania, where it is an attacker. See nativity.

Moves

Whomp unlocks at Lv 1 for 2 Sun β€” The full weight of the tree, all at once. β€” for 36 native / 38 invasive. The free once-per-battle ability Leaf Litter (Lv 25, no damage) hits the whole enemy bench: Buries the ground in litter β€” the foe's whole bench withers. The advanced Deadfall (Lv 40, 6 Sun) reads 40 / 42: The whole tree comes down. No initiative rider. See Moves.

Abilities

It keeps two always-on abilities, arriving apart. Buttress Roots arrives at Lv 10 β€” an always-on anchoring trait that helps the tree hold its position and resist being shoved. Heartwood Core stacks on at Lv 68, a durability trait deep in an old trunk. Note this cherry drew neither of the canopy headline traits (Network, Mycorrhiza), so it is not a Sun-overshield carrier β€” both of its traits are about staying power. For most of its climb it has only Buttress Roots.

Features

No toxin or thorn trait β€” although it is in the rose family (often armed), this card holds no thorn trait, so biting it draws no recoil. Not a climber, so no Moss Pole. For field gear, Calcium/Magnesium suits the native wall build; the invasive wants attack support.

Stats

At Lv 40, 103 HP native / 89 invasive (native +15% cushion and bench overshield). DEF is 26, already firm and headed much higher β€” tree armor is the highest band in the game. ATK is 18 native versus 22 invasive, a modest invasive step; this is a wall first, a hitter second. The invasive pays Faustian bench self-damage per hit and concedes 2 prizes on KO. Tempo: initiative 40 (turn 1) is decent while SPD 31 (turn 2 onward) is lower β€” a fair starter, slower cruiser. Retreat 15 Sun. See Stats.

At Level 100

HP reaches 190 / 165, ATK 31 / 41, and DEF hardens into a true wall at 59 β€” driven by wood density, this is where the card comes into its own. Retreat rises to 30 Sun (deeply rooted) and its tempo pips fall to about 1% of cap, so it is slow but nearly unbreakable at the cap. Maturing buys a fortress at the cost of any speed.

Weaknesses & Resistances

Broadleaf tree is in the Competitor group: strong (Γ—1.5) into Ruderals β€” annual forbs, grasses, aquatics, bulbs β€” and weak (Γ—0.667) into Specialists β€” succulents, conifers, ferns, epiphytes. Its one soft spot is poison, which ignores DEF entirely and is the intended answer to a wall like this.

Gameplay uses

Native, it is an excellent defensive anchor β€” high DEF, an HP cushion, and a bench-wide chip on its ability to soften the other side. Invasive, it attacks adequately but shines more for its durability than its damage. It is edible with a leaf part, so feeding it Nitrogen (the leaf match) pays Γ—1.25 coins β€” a reliable coin-earner β€” while any other fertilizer banks Γ—1.25 XP. A strong, well-rounded card. As a bulk-rich tree it is power-favored from a low level, crossing to power-dominance by about Lv 21 as a native (Lv 24 invasive) and only widening its lead from there.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 21

CrossoverLv 21
HP
75
ATK
14
DEF
15
SPD
40.04
INI
53.11
Retreat
βˆ’10
Tempo93.15
Power94
Fully grownLv 100
HP
190
ATK
31
DEF
59
SPD
0.50
INI
0.66
Retreat
βˆ’30
Tempo1.16
Power250

Invasivepower overtakes tempo at Lv 24

CrossoverLv 24
HP
69
ATK
17
DEF
17
SPD
38.54
INI
51.12
Retreat
βˆ’11
Tempo89.66
Power92
Fully grownLv 100
HP
165
ATK
41
DEF
59
SPD
0.50
INI
0.66
Retreat
βˆ’30
Tempo1.16
Power235

Neutralpower overtakes tempo at Lv 24

CrossoverLv 24
HP
69
ATK
15
DEF
17
SPD
38.54
INI
51.12
Retreat
βˆ’11
Tempo89.66
Power90
Fully grownLv 100
HP
165
ATK
31
DEF
59
SPD
0.50
INI
0.66
Retreat
βˆ’30
Tempo1.16
Power225

Sources

  1. https://www.inaturalist.org/taxa/search?q=Prunus%20serrulata
  2. https://en.wikipedia.org/wiki/Prunus_serrulata
  3. https://powo.science.kew.org/results?q=Prunus%20serrulata