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Eastern White Pine

Pinus strobus

A native conifer wall that heals itself every checkup and chips the foe with acidic needle litter β€” a durable, self-sustaining tank.

XP 100%SUN 120HP 240Eastern White PineConiferβ˜…β˜…β˜…β˜…β˜…SpecialistDeathshadowβš” 34β˜€ 0Litterfallfree1Γ— / battleretreat β˜€44speed 0.60Evergreen CanopyactiveNeedle DuffactiveResin Trapβš” 42β˜€ 2Eastern White Pine β€” full-size photoEastern White PinePinus strobusLVL 100

Overview

Eastern White Pine is a conifer, and it plays as a Conifer card. It is native to Eastern North America and invasive nowhere, so in the arena it only ever fights as a native buffer, never an attacker.

Moves

  • Deathshadow (unlocks at level 1, costs 2 Sun) deals 27 damage. Casts a shade nothing recovers in β€” the foe can't heal.
  • Litterfall (unlocks at level 25) is the free once-per-battle ability: Drops a season of needles β€” the foe's whole bench withers. It costs no Sun.
  • Resin Trap (unlocks at level 40, costs 6 Sun) deals 35 damage. Traps the foe in resin.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats).

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Evergreen Canopy arrives at level 10: an evergreen canopy heals 2% of its maximum HP every checkup, in any weather.
  • Needle Duff arrives at level 68: its acidic needle litter chips the opposing active for 2% of its maximum HP every checkup.

Features

It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment stacks even more DEF onto its wall; a Cloche protects an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: HP 140, ATK 25, DEF 16, retreat 20 Sun. Its tempo splits the usual way β€” initiative 22 orders turn 1 and SPD 37 orders turn 2 onward β€” and it is slower off the mark but steadier afterward β€” it cruises faster than it opens.

Being native-only, it always fights as the buffer: the +15% HP cushion is baked into that HP, and while benched it projects a green HP overshield bar onto your active. It never takes the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.

At Level 100

Maturity hardens it into a wall: DEF climbs to 34 while HP grows to 276. Retreat rises to 44 Sun as it roots in, and its inverted tempo sinks to near its floor β€” the quick opening it had as a seedling fades to a crawl. A grown one is slow but immense.

Weaknesses & Resistances

Eastern White Pine is in the Specialist group on the succession wheel. It deals x1.5 to Competitors (perennial herbs, vines, shrubs, broadleaf trees) and takes x1.5 from the Ruderal group (annual forbs, grasses, aquatics, bulbs), whose defense resists it to x0.667.

Gameplay uses

A native conifer wall that heals itself every checkup and chips the foe with acidic needle litter β€” a durable, self-sustaining tank. It is edible (leaf), so feeding it Nitrogen pays x1.25 coins; any other nutrient banks x1.25 XP instead. The Total power gallery below marks its crossover β€” where its rising bulk overtakes its falling speed β€” at level 11; it only grows stronger with level, so never hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 11

CrossoverLv 11
HP
74
ATK
15
DEF
7
SPD
54.36
INI
32.09
Retreat
βˆ’9
Tempo86.45
Power87
Fully grownLv 100
HP
276
ATK
45
DEF
34
SPD
0.60
INI
0.36
Retreat
βˆ’44
Tempo0.96
Power311

Neutralpower overtakes tempo at Lv 14

CrossoverLv 14
HP
71
ATK
16
DEF
8
SPD
52.55
INI
31.02
Retreat
βˆ’10
Tempo83.57
Power85
Fully grownLv 100
HP
240
ATK
45
DEF
34
SPD
0.60
INI
0.36
Retreat
βˆ’44
Tempo0.96
Power275

Sources

  1. https://www.inaturalist.org/taxa/search?q=Pinus%20strobus
  2. https://en.wikipedia.org/wiki/Pinus_strobus
  3. https://powo.science.kew.org/results?q=Pinus%20strobus