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Orchid

Phalaenopsis spp.

Orchid keeps a faster pace than most epiphytes: no more than 1 in 9 epiphytes in the game reach its sustained tempo of 34 at Lv 40.

XP 100%SUN 120HP 266OrchidEpiphyteβ˜…β˜…β˜…β˜…β˜…SpecialistDisplayβš” 31β˜€ 0Mist Harvestfree1Γ— / battleretreat β˜€20speed 0.55Peltate TrichomesactiveTank ReservoiractiveAerial Cageβš” 29β˜€ 2OrchidPhalaenopsis spp.LVL 100

Overview

Orchid keeps a faster pace than most epiphytes: no more than 1 in 9 epiphytes in the game reach its sustained tempo of 34 at Lv 40.

Orchid fights as an epiphyte (categories) in the Specialist succession group. It is native to East Asia, Oceania and South Asia, where it plays as a buffer, and invasive in South America, where it plays as an attacker. Anywhere else it plays neutral, with neither the native HP cushion nor the invasive attack edge (nativity).

Moves

Every card has three move slots (moves): a starter attack from Lv 1, a free once-per-battle ability from Lv 25 and an advanced attack from Lv 40. Damage is the expected hit at Lv 40, before the target's DEF and the succession wheel.

  • Display β€” starter attack, 2 Sun. A showy, glancing strike. Expected damage: 24.
  • Mist Harvest β€” ability, free once per battle. Combs the mist for moisture: heal 30%, and the foe can't heal. Where it is invasive, this slot holds Canopy Soil instead: A whole soil built in the branches: heal 65% and +4 ATK.
  • Aerial Cage β€” advanced attack, 6 Sun. A cage of aerial roots, and nowhere to go. Expected damage: 22.

Always-on traits

Always-on traits arrive on two trait risers, Lv 10 and Lv 68, one trait on each; anything else its category offered is dropped for good (abilities).

  • Peltate Trichomes β€” from Lv 10. It takes 30% less damage from Poison and Burn.
  • Tank Reservoir β€” from Lv 68. While it is the active plant it carries its own green overshield bar worth 8.3% of its max HP, which direct hits drain before its HP.

Items and economy

  • It climbs, so it can take a Moss Pole (field gear).
  • It is not edible, so an N/P/K amendment on it earns 25% more battle XP.
  • A Ca/Mg amendment adds +2 DEF.
  • Catching it in a wild battle where it is invasive pays a stewardship bounty of 11 coins on top of the 30 a catch pays.

Stats

Every number here is the card without per-card genetics, which nudge HP, ATK, sustained tempo, initiative, retreat cost and DEF on the plant you actually own (stats). HP, ATK, DEF and retreat climb in a straight line from Lv 1 to Lv 100, while both tempo stats fall. A native's ATK is the neutral figure. An invasive's HP is the neutral figure.

StatLv 40Lv 100
HP (neutral)129266
HP (native)148306
ATK (neutral)2545
ATK (invasive)2545
DEF36
Initiative200.32
Sustained tempo (SPD)340.55
Retreat cost (Sun)1120
  • DEF is diminishing armour: a hit is scaled by ATK Γ· (ATK + DEF), so a strong attacker pushes through armour a weak one can't, and Poison ignores DEF entirely.
  • Tempo: initiative decides who acts first on turn 1 and sustained tempo decides every turn after; it opens slower than it cruises. In a wild battle, a tie goes to you. Both fall as it grows, and by Lv 100 every plant is down to a fraction of a point β€” which is why the Lv 100 tempo column reads in decimals while the rest are whole numbers.
  • Retreat: switching it out costs 11 Sun at Lv 40, and after it enters the active slot it must stay 1 turn before it can switch out.
  • Sun is what attacks cost. Its bar holds 120, and an empty bar leaves it unable to attack, though its free ability still works.
  • Refilling: out of battle it regains one Sun every 15 minutes at Lv 1, rising to 3 times that pace by Lv 45. Above Lv 52 it also regains Sun during battle, up to 4 a turn at Lv 100, and from Lv 85 its starter attack is free and its advanced attack costs 2 Sun.
  • Benched as a native, it adds a green overshield bar to your active plant sized by its conservation status (Least Concern): 1.9% of the active's max HP. Direct attacks drain that bar before HP; Poison, Burn and recoil go straight to HP.
  • As an invasive, each damaging attack costs its lowest-HP benched ally 49 HP at Lv 40, one more per level, and in a Standard 25 arena match knocking it out is worth 2 prizes instead of 1.

Succession matchups

Orchid is in the Specialist group (weaknesses and resistances). Its hits land at Γ—1.5 on Competitor plants (perennial herbs, vines, shrubs and broadleaf trees) and at Γ—0.67 on Ruderal plants (annual forbs, grasses, aquatic plants and bulbs). In return, Ruderal plants hit it at Γ—1.5 and Competitor plants at Γ—0.67. Everything else is neutral.

Playing it

  • As a native it is a buffer: its HP cushion, and the overshield bar it lends your active plant from the bench, are what it adds to a team.
  • As an invasive it is an attacker: its extra ATK comes with damage to its own bench on every damaging attack.
  • Over its life, its power overtakes its tempo at Lv 10 as a native and at Lv 13 as an invasive or neutral: below that level it plays as a fast skirmisher, above it as a heavyweight. Its HP, ATK and DEF only grow as it levels, so the crossover is never a reason to hold it back. The Total power gallery below shows each crossover, with the card at that level and fully grown.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 10

CrossoverLv 10
HP
70
ATK
15
DEF
1
SPD
50.36
INI
29.17
Retreat
βˆ’6
Tempo79.53
Power80
Fully grownLv 100
HP
306
ATK
45
DEF
6
SPD
0.55
INI
0.32
Retreat
βˆ’20
Tempo0.87
Power337

Invasivepower overtakes tempo at Lv 13

CrossoverLv 13
HP
67
ATK
16
DEF
2
SPD
48.70
INI
28.21
Retreat
βˆ’7
Tempo76.91
Power78
Fully grownLv 100
HP
266
ATK
45
DEF
6
SPD
0.55
INI
0.32
Retreat
βˆ’20
Tempo0.87
Power297

Neutralpower overtakes tempo at Lv 13

CrossoverLv 13
HP
67
ATK
16
DEF
2
SPD
48.70
INI
28.21
Retreat
βˆ’7
Tempo76.91
Power78
Fully grownLv 100
HP
266
ATK
45
DEF
6
SPD
0.55
INI
0.32
Retreat
βˆ’20
Tempo0.87
Power297

Sources

  1. Phalaenopsis spp. on iNaturalist
  2. Phalaenopsis spp. on Wikipedia
  3. Phalaenopsis spp. on Plants of the World Online