Mallotus claoxyloides
Green Kamala (Mallotus claoxyloides) is a competitor shrub in Supplant β a native-only buffer whose game role is set out below.
The green kamala is an Australian rainforest shrub with a smell of green apple. In battle it is a Shrub β a Competitor on the succession chart. It is native to Oceania and invasive nowhere, so it only ever plays the native buffer role β there is no attacker version of this card.
Its starter attack, Chipmunk Horde, is available from Lv 1 for 2 Sun and deals about 24 damage. The free once-per-battle ability, Arrested Succession, unlocks at Lv 25: Stops the forest before it starts β the foe stalls and can't heal. The advanced attack, Thorn Wall (Lv 40, 6 Sun), hits for about 35.
Green kamala runs a working trait on both risers. Extrafloral Nectaries (level 10) charges every attacker 3% of its own max HP, straight past DEF and the overshield. Sapromyophily (level 68) makes the shrub the engine's pick whenever a single victim has to be chosen out of a group. See Abilities.
For field gear, a Calcium/Magnesium amendment suits it, adding flat DEF on top of its already-firm armour. Its growth habit is not recorded as a climber, so it is not Moss Poleβeligible.
Read at the snapshot level (Lv 40, where its whole kit is unlocked), it shows 103 HP and 17 ATK with 13 DEF. As a native it carries a 15% HP cushion and, while benched, projects an HP overshield bar onto your active. On defence, its DEF sits in the firmer shrub band. Its opening tempo (turn 1) is 16 and its sustained tempo (turn 2 onward) 34 β making it slow to open but relentless once it gets going. Retreating it costs 16 Sun. See Stats and Native Strength for the full picture.
By Lv 100 its HP swells toward 190 and its DEF firms to 28, with attack at 30. Retreat rises to 33 Sun, and its inverted tempo has fallen to a sliver β the speed edge it had young is gone. It ages into a durable mid-line plant rather than a true wall.
On the succession chart a Shrub is a Competitor. Competitor plants hit Ruderal categories hard (Γ1.5) and are resisted by Specialist categories (Γ0.667); against everything else the matchup is neutral. Weird categories are off the wheel entirely, so it trades neutrally with those.
A native-only defensive shrub with a contact chip from level 10 and a Sapromyophily taunt from level 68. Its attack is weak, so it is a wall and collection piece, not a fighter. It has no resolved edible part, so fertilising it banks Γ1.25 XP rather than coins β useful for levelling.
It fights as a fast skirmisher until about Lv 13, after which its growing bulk and attack take over from its early speed edge.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.