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Hoya serpens

Hoya serpens

Hoya serpens hits more softly than most vines: no more than 1 in 5 vines in the game sit as low as its ATK of 17 at Lv 40.

XP 100%SUN 120HP 133Hoya serpensVineβ˜…β˜…β˜…β˜…β˜…CompetitorCreeping Crushβš” 29β˜€ 0Liana Loopfree1Γ— / battleretreat β˜€23speed 0.45AllelopathyactiveStructural LoadactiveTwist Endingβš” 42β˜€ 2Hoya serpens β€” full-size photoHoya serpensHoya serpensLVL 100

Overview

Hoya serpens hits more softly than most vines: no more than 1 in 5 vines in the game sit as low as its ATK of 17 at Lv 40.

Hoya serpens fights as a vine (categories) in the Competitor succession group. It is native to South Asia, where it plays as a buffer, and invasive in Oceania, where it plays as an attacker. Anywhere else it plays neutral, with neither the native HP cushion nor the invasive attack edge (nativity).

Moves

Every card has three move slots (moves): a starter attack from Lv 1, a free once-per-battle ability from Lv 25 and an advanced attack from Lv 40. Damage is the expected hit at Lv 40, before the target's DEF and the succession wheel.

  • Creeping Crush β€” starter attack, 2 Sun. Crushes the whole back row under its own weight. Expected damage: 24, or 25 where it is invasive.
  • Liana Loop β€” ability, free once per battle. Loops around the foe β€” Bind and Wither.
  • Twist Ending β€” advanced attack, 6 Sun. One last turn of the coil. Expected damage: 37, or 38 where it is invasive.

Always-on traits

Always-on traits arrive on two trait risers, Lv 10 and Lv 68, one trait on each; anything else its category offered is dropped for good (abilities).

  • Allelopathy β€” from Lv 10. While it faces an opposing plant as the active, that plant is Withered by 4 ATK. The Wither lifts when it leaves the active slot, and no plant can be Withered by more than 12 ATK in total.
  • Structural Load β€” from Lv 68. When it is knocked out, every opposing benched plant loses 5% of its max HP.

Items and economy

  • It climbs, so it can take a Moss Pole (field gear).
  • It is not edible, so an N/P/K amendment on it earns 25% more battle XP.
  • A Ca/Mg amendment adds +2 DEF.
  • Catching it in a wild battle where it is invasive pays a stewardship bounty of 11 coins on top of the 30 a catch pays.

Stats

Every number here is the card without per-card genetics, which nudge HP, ATK, sustained tempo, initiative, retreat cost and DEF on the plant you actually own (stats). HP, ATK, DEF and retreat climb in a straight line from Lv 1 to Lv 100, while both tempo stats fall. A native's ATK is the neutral figure. An invasive's HP is the neutral figure.

StatLv 40Lv 100
HP (neutral)77133
HP (native)88153
ATK (neutral)1730
ATK (invasive)1832
DEF2252
Initiative190.31
Sustained tempo (SPD)270.45
Retreat cost (Sun)1223
  • DEF is diminishing armour: a hit is scaled by ATK Γ· (ATK + DEF), so a strong attacker pushes through armour a weak one can't, and Poison ignores DEF entirely.
  • Tempo: initiative decides who acts first on turn 1 and sustained tempo decides every turn after; it opens slower than it cruises. In a wild battle, a tie goes to you. Both fall as it grows, and by Lv 100 every plant is down to a fraction of a point β€” which is why the Lv 100 tempo column reads in decimals while the rest are whole numbers.
  • Retreat: switching it out costs 12 Sun at Lv 40, and after it enters the active slot it must stay 1 turn before it can switch out.
  • Sun is what attacks cost. Its bar holds 120, and an empty bar leaves it unable to attack, though its free ability still works.
  • Refilling: out of battle it regains one Sun every 15 minutes at Lv 1, rising to 3 times that pace by Lv 45. Above Lv 52 it also regains Sun during battle, up to 4 a turn at Lv 100, and from Lv 85 its starter attack is free and its advanced attack costs 2 Sun.
  • Benched as a native, it adds a green overshield bar to your active plant sized by its conservation status (Least Concern): 1.9% of the active's max HP. Direct attacks drain that bar before HP; Poison, Burn and recoil go straight to HP.
  • As an invasive, each damaging attack costs its lowest-HP benched ally 49 HP at Lv 40, one more per level, and in a Standard 25 arena match knocking it out is worth 2 prizes instead of 1.

Succession matchups

Hoya serpens is in the Competitor group (weaknesses and resistances). Its hits land at Γ—1.5 on Ruderal plants (annual forbs, grasses, aquatic plants and bulbs) and at Γ—0.67 on Specialist plants (succulents, conifers, ferns and epiphytes). In return, Specialist plants hit it at Γ—1.5 and Ruderal plants at Γ—0.67. Everything else is neutral.

Playing it

  • As a native it is a buffer: its HP cushion, and the overshield bar it lends your active plant from the bench, are what it adds to a team.
  • As an invasive it is an attacker: its extra ATK comes with damage to its own bench on every damaging attack.
  • Over its life, its power overtakes its tempo at Lv 11 as a native and at Lv 14 as an invasive or neutral: below that level it plays as a fast skirmisher, above it as a heavyweight. Its HP, ATK and DEF only grow as it levels, so the crossover is never a reason to hold it back. The Total power gallery below shows each crossover, with the card at that level and fully grown.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 11

CrossoverLv 11
HP
57
ATK
11
DEF
8
SPD
40.28
INI
27.82
Retreat
βˆ’7
Tempo68.10
Power69
Fully grownLv 100
HP
153
ATK
30
DEF
52
SPD
0.45
INI
0.31
Retreat
βˆ’23
Tempo0.76
Power212

Invasivepower overtakes tempo at Lv 14

CrossoverLv 14
HP
52
ATK
12
DEF
9
SPD
38.94
INI
26.90
Retreat
βˆ’7
Tempo65.84
Power66
Fully grownLv 100
HP
133
ATK
32
DEF
52
SPD
0.45
INI
0.31
Retreat
βˆ’23
Tempo0.76
Power194

Neutralpower overtakes tempo at Lv 14

CrossoverLv 14
HP
52
ATK
12
DEF
9
SPD
38.94
INI
26.90
Retreat
βˆ’7
Tempo65.84
Power66
Fully grownLv 100
HP
133
ATK
30
DEF
52
SPD
0.45
INI
0.31
Retreat
βˆ’23
Tempo0.76
Power192

Sources

  1. Hoya serpens on iNaturalist
  2. Hoya serpens on Wikipedia
  3. Hoya serpens on Plants of the World Online