🌿 Supplant WikiPlay Supplant β†’

Devil's backbone

Euphorbia tithymaloides

Devil's-backbone β€” a widespread invasive herb with a Bind-and-Wither lock.

XP 100%SUN 120HP 165Devil's backboneSucculentβ˜…β˜…β˜…β˜…β˜…SpecialistPrickβš” 37β˜€ 0Barb Primingfree1Γ— / battleretreat β˜€33speed 0.56PhotosynthesisactiveCaudex ReserveactiveDesiccationEnduranceβš” 32β˜€ 2Devil's backbone β€” full-size photoDevil's backboneEuphorbia tithymaloidesLVL 100

Overview

Euphorbia tithymaloides is a soft perennial herb whose invasive form hits clearly harder and whose Hemicryptophyte Hold Binds and Withers the foe. It is native to eastern North America, western North America and South America and invasive in Africa, Oceania and South Asia. That gives it two roles: a native buffer, or an invasive attacker.

Moves

Its kit unlocks in three steps, so most of the time you field it below the level where the whole thing is live. The starter attack, Prick, is available from level 1 for 2 Sun. It deals 30 damage as a native or 32 as an invasive. A light, quick prick.

At level 25 it gains a free, once-per-battle ability, Barb Priming: Raises its barbs β€” Poison and Wither the foe. It costs no Sun β€” its price is that you get one use per fight.

The advanced attack, Desiccation Endurance, arrives at level 40 for 6 Sun, dealing 24 damage as a native or 27 as an invasive. Outlasts the drought β€” the foe dries out while it mends.

See Moves and Abilities for how the slots and Sun costs work.

Abilities

A card keeps at most two always-on traits β€” drawn deterministically, with the rest of its category pool dropped for good. This one draws two, and they arrive at different levels:

  • Basal Rosette (from level 10) β€” a ground-hugging rosette adds a flat +3 DEF that grazing and mowing can't reach.
  • Contractile Roots (from level 68) β€” its roots haul the crown deeper each round, adding +1 DEF per checkup up to +5.

Those are the only two it holds; everything else in its category's pool was passed over. See Abilities for the full trait list.

Features

It carries no special keyword chips β€” it is not tagged toxic or thorned, and it is not a climber, so a Moss Pole does not fit it.

Soft-bodied cards like this one gain the most from a Calcium/Magnesium soil amendment, which adds flat DEF to a thin armor band. See Field gear for what fits.

Its gear picks shift with its role: as a native buffer, defensive amendments; as an invasive attacker, gear that presses its damage advantage. See Weaknesses & resistances for the matchup context.

Stats

Numbers here are read at level 40, where every slot is unlocked. It reads 2 DEF and retreats for 16 Sun.

It is slow off the mark (opening initiative 14) but faster in the long exchange (sustained Speed 34 from turn two).

As a native it gains a +15% HP cushion β€” 103 HP versus 89 as an invasive β€” and while benched it projects a green HP overshield onto your active. As an invasive it trades that cushion for attack: its ATK rises from 25 to 32, a clear step up, but it pays Faustian self-damage to its own bench on every damaging hit and concedes 2 prizes when it is knocked out.

The overshield, the Sun economy and damage-as-a-ratio are explained on Stats.

At Level 100

By level 100 its biomass HP swells to 190, but its soft-bodied armor stays low at 3 DEF β€” leveling buys it bulk and attack (climbing to 46 native / 62 invasive), not toughness. Retreat climbs to 33 Sun and its already-inverted tempo sinks toward its floor, so it is markedly slower old than young.

Weaknesses & Resistances

In the succession chart its category, Succulent, is a Competitor. It deals Γ—1.5 damage to annual forbs, grasses, aquatics and bulbs, but succulents, conifers, ferns and epiphytes hit it for Γ—1.5 and resist its attacks in return (Γ—0.667). Against everything else it is neutral.

The full wheel is on Weaknesses & resistances.

Gameplay uses

As an invasive across Africa, Oceania and South Asia it is a solid budget disruptor-attacker; as a native it is a control buffer. Its very low initiative means it rarely opens first.

It has no resolved edible part, so any fertilizer you feed it banks Γ—1.25 XP rather than coins β€” treat it as a growth boost.

One note on leveling: it fights as a faster skirmisher until about level 15, after which its growing bulk and attack take over as the dominant edge. It is stronger overall at higher levels β€” turn order is only a small lever β€” so there is no reason to hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 12

CrossoverLv 12
HP
62
ATK
16
DEF
1
SPD
49.84
INI
20.35
Retreat
βˆ’8
Tempo70.19
Power71
Fully grownLv 100
HP
190
ATK
46
DEF
3
SPD
0.56
INI
0.23
Retreat
βˆ’33
Tempo0.79
Power206

Invasivepower overtakes tempo at Lv 15

CrossoverLv 15
HP
58
ATK
19
DEF
1
SPD
48.16
INI
19.66
Retreat
βˆ’9
Tempo67.82
Power69
Fully grownLv 100
HP
165
ATK
62
DEF
3
SPD
0.56
INI
0.23
Retreat
βˆ’33
Tempo0.79
Power197

Neutralpower overtakes tempo at Lv 16

CrossoverLv 16
HP
59
ATK
17
DEF
1
SPD
47.60
INI
19.43
Retreat
βˆ’9
Tempo67.03
Power68
Fully grownLv 100
HP
165
ATK
46
DEF
3
SPD
0.56
INI
0.23
Retreat
βˆ’33
Tempo0.79
Power181

Sources

  1. iNaturalist β€” Euphorbia tithymaloides
  2. Wikipedia β€” Euphorbia tithymaloides
  3. Plants of the World Online (Kew) β€” Euphorbia tithymaloides