Eucalyptus polyanthemos
Red box eucalyptus (played as a herb) β fast, soft, with a heal-deny ability.
Red box is classified as a soft perennial herb here: a very fast, thin-armored plant with a split-crown opener and a Seral Persistence heal-and-deny. It is native to Oceania and invasive in Africa, East Asia and western North America. That gives it two roles: a native buffer, or an invasive attacker.
Its kit unlocks in three steps, so most of the time you field it below the level where the whole thing is live. The starter attack, Leaf Smother, is available from level 1 for 2 Sun. It deals 24 damage as a native or 26 as an invasive. Buries the foe under a canopy's worth of leaf β it weakens.
At level 25 it gains a free, once-per-battle ability, Nurse Log: The fallen feed the next: heal 25%, even the bench, and call back the lost. It costs no Sun β its price is that you get one use per fight.
The advanced attack, Leaf Me Tree, arrives at level 40 for 6 Sun, dealing 29 damage as a native or 31 as an invasive. Sheds and regrows β heal 25%.
See Moves and Abilities for how the slots and Sun costs work.
A card keeps at most two always-on traits β drawn deterministically, with the rest of its category pool dropped for good. This one draws two, and they arrive at different levels:
Those are the only two it holds; everything else in its category's pool was passed over. See Abilities for the full trait list.
It carries no special keyword chips β it is not tagged toxic or thorned, and it is not a climber, so a Moss Pole does not fit it.
Soft-bodied cards like this one gain the most from a Calcium/Magnesium soil amendment, which adds flat DEF to a thin armor band. See Field gear for what fits.
Its gear picks shift with its role: as a native buffer, defensive amendments; as an invasive attacker, gear that presses its damage advantage. See Weaknesses & resistances for the matchup context.
Numbers here are read at level 40, where every slot is unlocked. It reads 35 DEF and retreats for 16 Sun.
It opens fast and fades: it tends to land the first blow (opening initiative 51) but is out-paced from turn two onward (sustained Speed 34).
As a native it gains a +15% HP cushion β 103 HP versus 89 as an invasive β and while benched it projects a green HP overshield onto your active. As an invasive it trades that cushion for attack: its ATK rises from 16 to 22, a clear step up, but it pays Faustian self-damage to its own bench on every damaging hit and concedes 2 prizes when it is knocked out.
The overshield, the Sun economy and damage-as-a-ratio are explained on Stats.
By level 100 its biomass HP swells to 190, but its soft-bodied armor stays low at 83 DEF β leveling buys it bulk and attack (climbing to 28 native / 42 invasive), not toughness. Retreat climbs to 33 Sun and its already-inverted tempo sinks toward its floor, so it is markedly slower old than young.
In the succession chart its category, Broadleaf tree, is a Competitor. It deals Γ1.5 damage to annual forbs, grasses, aquatics and bulbs, but succulents, conifers, ferns and epiphytes hit it for Γ1.5 and resist its attacks in return (Γ0.667). Against everything else it is neutral.
The full wheel is on Weaknesses & resistances.
It wins openings on speed and can chip, but folds under sustained fire. Its invasive form hits a little harder across Africa, Asia and western North America. A light attacker and collection piece.
It has no resolved edible part, so any fertilizer you feed it banks Γ1.25 XP rather than coins β treat it as a growth boost.
One note on leveling: it fights as a faster skirmisher until about level 27, after which its growing bulk and attack take over as the dominant edge. It is stronger overall at higher levels β turn order is only a small lever β so there is no reason to hold it back.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.