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Narrow leaved Bottle Tree

Brachychiton rupestris

A native-only broadleaf tree that plays as a defensive buffer and collection piece.

XP 100%SUN 120HP 165Narrow leaved BottleTreeBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorAcorn Dropβš” 27β˜€ 0Stand Replacementfree1Γ— / battleretreat β˜€23speed 0.86Buttress RootsactiveNetworkactiveLeaf Me Treeβš” 32β˜€ 2Narrow leaved Bottle Tree β€” full-size photoNarrow leaved Bottle TreeBrachychiton rupestrisLVL 100

Overview

A stout bottle tree that plays as a bulky native buffer: high HP, modest attack, and a fire-based whole-stand ability. It is a broadleaf tree in battle. It is native to Oceania and is recorded as invasive nowhere, so it only ever plays the native buffer role β€” there is no attacker scenario for this card.

Moves

The starter attack Acorn Drop unlocks at level 1 for 2 Sun: Drops mast β€” also nicks the bench. It deals about 23 damage.

The free once-per-battle ability Stand Replacement arrives at level 25: A fire that takes the whole stand β€” the foe burns, and so do its neighbours. It costs no Sun β€” its price is being usable only once per battle.

The advanced attack Leaf Me Tree opens at level 40 for 6 Sun: Sheds and regrows β€” heal 25%. It hits for about 29.

Most cards you field sit well below level 40, so introduce these slots in order β€” a young plant has only its starter.

Abilities

This card keeps two always-on traits, drawn from its category pool; the rest of that pool was dropped and it never gets it. Buttress Roots (from level 10) flares wide anchoring roots, so the tree cannot be bound or trapped in place β€” it ignores the Bind status outright.

A second, different trait stacks on later: Network (from level 68) is the canopy-tree Sun overshield: while this tree sits on your bench it projects a gold Sun bar onto your active card, backing up your Sun supply once the base bar is spent. It does this for an active of any nativity. So for most of its playable life β€” including at the level 40 snapshot the stats below are read at β€” this card runs its first trait alone, and only a fully levelled specimen holds both.

Features

This card carries no special trait keywords, and as a broadleaf tree it is not eligible for a Moss Pole (that is for climbers β€” vines and epiphytes). A Calcium/Magnesium soil amendment adds flat DEF, which suits a wall like this. Playing native, lean into bench support that feeds the overshield it and its benched natives project. See field gear for the full list.

Stats

Read at level 40, it carries 103 HP, including the +15% native cushion, with DEF 17 and a retreat cost of 12 Sun. Its attack reads 15 ATK.

Its opening tempo (initiative, 52) and sustained tempo (SPD, 52) sit close together, so it holds one steady pace through a fight rather than swinging early or late.

As a native it and any benched natives project a bench overshield onto your active. It never holds the invasive role, so it pays no Faustian self-damage. See stats.

At Level 100

As a broadleaf tree it hardens into a wall. HP swells to 190 native / 165 invasive and DEF climbs to 37 as the heartwood sets, so a mature specimen genuinely soaks hits a young one cannot. ATK caps at 25 / 25. Retreat rises to 23 Sun as it roots down with age, and its once-brisk tempo has sunk to near its floor β€” the tempo pips in Stats above are as fast as this card ever moves. Levelling buys raw bulk and reach; it costs turn-order speed.

Weaknesses & Resistances

In the succession type chart this broadleaf tree is a Competitor. Its attacks hit Ruderal cards (annual forbs, grasses, aquatics and bulbs) for Γ—1.5, while Specialist cards (succulents, conifers, ferns and epiphytes) hit it for Γ—1.5 and shrug its own blows down to Γ—0.667. Matchups against the off-wheel Weird categories (carrion-aroids, carnivorous plants, mycotrophs and vascular parasites) are neutral both ways. See weaknesses & resistances.

Gameplay uses

This is a native-only card: play it as a buffer and wall, soaking hits and feeding the bench overshield. It earns its keep in single-player battles for coins and as a family-tree collection piece more than as a top-tier attacker. It is edible with a resolved edible part, so feeding it Phosphorus pays Γ—1.25 coins; any other nutrient banks Γ—1.25 XP instead. As a tree it is bulk-favored almost from birth β€” its crossover into power-dominance sits at a low level (see the Total power gallery below).

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 36

CrossoverLv 36
HP
97
ATK
15
DEF
16
SPD
55.71
INI
55.71
Retreat
βˆ’11
Tempo111.42
Power117
Fully grownLv 100
HP
190
ATK
25
DEF
37
SPD
0.86
INI
0.86
Retreat
βˆ’23
Tempo1.72
Power229

Neutralpower overtakes tempo at Lv 39

CrossoverLv 39
HP
88
ATK
15
DEF
17
SPD
53.14
INI
53.14
Retreat
βˆ’12
Tempo106.28
Power108
Fully grownLv 100
HP
165
ATK
25
DEF
37
SPD
0.86
INI
0.86
Retreat
βˆ’23
Tempo1.72
Power204

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)