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Painted Maple

Acer pictum

A broadleaf tree that buffers on defence at home and turns attacker where it is invasive.

XP 100%SUN 120HP 240Painted MapleBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorRaystealβš” 37β˜€ 0Canopy Recruitmentfree1Γ— / battleretreat β˜€38speed 0.30Buttress RootsactiveMycorrhizaactiveCanopy Closureβš” 32β˜€ 2Painted Maple β€” full-size photoPainted MapleAcer pictumLVL 100

Overview

A shade-tolerant maple that steals light to heal, with a late fungal bench network. It is a broadleaf tree in battle. It is native to East Asia, where it plays as a defensive buffer, and invasive in Europe, where it turns attacker.

Moves

The starter attack Raysteal unlocks at level 1 for 2 Sun: Takes the light by force β€” strike and heal 10%. It deals about 31 damage as a native and 31 as an invasive.

The free once-per-battle ability Canopy Recruitment arrives at level 25: Pushes a sapling into the canopy: heal 35% and +3 ATK. It costs no Sun β€” its price is being usable only once per battle.

The advanced attack Canopy Closure opens at level 40 for 6 Sun: Closes the canopy β€” nothing below it recovers. It hits for about 26 native and 26 invasive.

Most cards you field sit well below level 40, so introduce these slots in order β€” a young plant has only its starter.

Abilities

This card keeps two always-on traits, drawn from its category pool; the rest of that pool was dropped and it never gets it. Buttress Roots (from level 10) flares wide anchoring roots, so the tree cannot be bound or trapped in place β€” it ignores the Bind status outright.

A second, different trait stacks on later: Mycorrhiza (from level 68) runs a fungal network that heals one benched ally each checkup β€” but it only triggers about 60% of the time, so treat it as a frequent bonus rather than a guarantee. So for most of its playable life β€” including at the level 40 snapshot the stats below are read at β€” this card runs its first trait alone, and only a fully levelled specimen holds both.

Features

This card carries no special trait keywords, and as a broadleaf tree it is not eligible for a Moss Pole (that is for climbers β€” vines and epiphytes). A Calcium/Magnesium soil amendment adds flat DEF, which suits a wall like this. Playing native, lean into bench support that feeds the overshield; playing invasive, a Cloche helps by absorbing incoming contact poison. See field gear for the full list.

Stats

Read at level 40, it carries 140 HP as a native (a +15% cushion) against 122 as an invasive, with DEF 23 and a retreat cost of 18 Sun. At level 40 its attack reads the same in both roles (22 native versus 22 invasive) β€” this plant's recorded spread is narrow, so the invasive edge is deferred almost entirely onto the level cap and only shows as it matures.

Its opening tempo (initiative, 22) and sustained tempo (SPD, 18) sit close together, so it holds one steady pace through a fight rather than swinging early or late.

Playing native, it and any benched natives project a bench overshield onto your active; playing invasive, it pays Faustian self-damage to its own bench on each damaging attack (growing as it levels) and concedes 2 prizes when knocked out. See stats.

At Level 100

As a broadleaf tree it hardens into a wall. HP swells to 276 native / 240 invasive and DEF climbs to 52 as the heartwood sets, so a mature specimen genuinely soaks hits a young one cannot. ATK caps at 39 / 39. Retreat rises to 38 Sun as it roots down with age, and its once-brisk tempo has sunk to near its floor β€” the tempo pips in Stats above are as fast as this card ever moves. Levelling buys raw bulk and reach; it costs turn-order speed.

Weaknesses & Resistances

In the succession type chart this broadleaf tree is a Competitor. Its attacks hit Ruderal cards (annual forbs, grasses, aquatics and bulbs) for Γ—1.5, while Specialist cards (succulents, conifers, ferns and epiphytes) hit it for Γ—1.5 and shrug its own blows down to Γ—0.667. Matchups against the off-wheel Weird categories (carrion-aroids, carnivorous plants, mycotrophs and vascular parasites) are neutral both ways. See weaknesses & resistances.

Gameplay uses

Play it native as a front-line wall and buffer β€” soak hits, feed the bench overshield, and lean on its kit. Play it invasive as an attacker, where its higher attack cap does the work, but mind the Faustian bench chip. It is not tagged with a resolved edible part, so fertilizer banks Γ—1.25 XP rather than paying a coin bonus β€” feed it to level, not to earn. As a tree it is bulk-favored almost from birth β€” its crossover into power-dominance sits at a low level (see the Total power gallery below).

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 3

CrossoverLv 3
HP
56
ATK
12
DEF
5
SPD
29.07
INI
34.89
Retreat
βˆ’6
Tempo63.96
Power67
Fully grownLv 100
HP
276
ATK
39
DEF
52
SPD
0.30
INI
0.36
Retreat
βˆ’38
Tempo0.66
Power329

Invasivepower overtakes tempo at Lv 5

CrossoverLv 5
HP
53
ATK
12
DEF
6
SPD
28.47
INI
34.18
Retreat
βˆ’6
Tempo62.65
Power65
Fully grownLv 100
HP
240
ATK
39
DEF
52
SPD
0.30
INI
0.36
Retreat
βˆ’38
Tempo0.66
Power293

Neutralpower overtakes tempo at Lv 5

CrossoverLv 5
HP
53
ATK
12
DEF
6
SPD
28.47
INI
34.18
Retreat
βˆ’6
Tempo62.65
Power65
Fully grownLv 100
HP
240
ATK
39
DEF
52
SPD
0.30
INI
0.36
Retreat
βˆ’38
Tempo0.66
Power293

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)