Abutilon grandifolium
Hairy Indian mallow (Abutilon grandifolium) is a competitor shrub in Supplant β a native buffer and invasive attacker whose game role is set out below.
The hairy Indian mallow is a soft-wooded shrub weed of warm regions. In battle it is a Shrub β a Competitor on the succession chart. Native across South America, it plays as a defensive buffer; where it has spread as an invasive into Africa, East Asia, Europe, Oceania and South Asia, it turns attacker.
Its starter attack, Tick Tumble, is available from Lv 1 for 2 Sun and deals about 28 damage as a native and 31 as an invasive. The free once-per-battle ability, Thicket Formation, unlocks at Lv 25: Closes into thicket β Bind, and the foe can't heal. The advanced attack, Fruit Drop Kick (Lv 40, 6 Sun), hits for about 25 native and 29 invasive.
From Lv 10 it carries Sclerophylly, a flat 3 points of damage reduction on every incoming direct attack. At Lv 68 a second always-on trait stacks on: Lignotuber, so it cannot be Burned β and a Burn aimed at it instead heals it about 4% of its maximum HP, because a chaparral shrub is released by fire rather than harmed by it.
For field gear, a Calcium/Magnesium amendment suits it, adding flat DEF on top of its already-firm armour. Its growth habit is not recorded as a climber, so it is not Moss Poleβeligible.
Read at the snapshot level (Lv 40, where its whole kit is unlocked), it shows 103 HP and 20 ATK as a native, or 89 HP and 30 ATK as an invasive, with 11 DEF. As a native it adds a 15% HP cushion and, while benched, projects an HP overshield onto your active; as an invasive it trades that for the higher attack ceiling and pays Faustian self-damage to its own bench on every damaging attack, conceding 2 prizes when it is knocked out. On defence, its DEF sits in the firmer shrub band. Its opening tempo (turn 1) is 51 and its sustained tempo (turn 2 onward) 52 β making it steady in both the opening and the sustained phases of a fight. Retreating it costs 12 Sun. See Stats and Native Strength for the full picture.
By Lv 100 its HP swells toward 190 and its DEF firms to 21, with attack at 36. Retreat rises to 23 Sun, and its inverted tempo has fallen to a sliver β the speed edge it had young is gone. It ages into a durable mid-line plant rather than a true wall.
On the succession chart a Shrub is a Competitor. Competitor plants hit Ruderal categories hard (Γ1.5) and are resisted by Specialist categories (Γ0.667); against everything else the matchup is neutral. Weird categories are off the wheel entirely, so it trades neutrally with those.
A widespread invasive attacker that is tougher than its DEF suggests: Sclerophylly shaves a flat amount off every incoming attack from early on, and Lignotuber turns Burn into a heal later. A good invasive coin-earner. It has no resolved edible part, so fertilising it banks Γ1.25 XP rather than coins β useful for levelling.
It fights as a fast skirmisher until about Lv 35 (a little later as an invasive, around Lv 36), after which its growing bulk and attack take over from its early speed edge.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.