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Okra

Abelmoschus esculentus

Okra (Abelmoschus esculentus) is a ruderal annual forb in Supplant β€” a native buffer and invasive attacker whose game role is set out below.

XP 100%SUN 120HP 165OkraAnnual forbβ˜…β˜…β˜…β˜…β˜…RuderalSummer Crushβš” 33β˜€ 0Founder Effectfree1Γ— / battleretreat β˜€23speed 0.81Ephemeral BoltactiveSoil Seed BankactiveScatterseedβš” 27β˜€ 2OkraAbelmoschus esculentusLVL 100

Overview

Okra is a warm-season vegetable grown almost worldwide for its pods. In battle it is a Annual forb β€” a Ruderal on the succession chart. Native across South Asia, it plays as a defensive buffer; where it has spread as an invasive into Africa, East Asia, Europe, eastern North America, western North America, Oceania and South America, it turns attacker.

Moves

Its starter attack, Summer Crush, is available from Lv 1 for 2 Sun and deals about 29 damage as a native and 34 as an invasive. The free once-per-battle ability, Founder Effect, unlocks at Lv 25: One founder, a whole population: heal 55% and +5 ATK. The advanced attack, Scatterseed (Lv 40, 6 Sun), hits for about 22 native and 27 invasive.

Abilities

From Lv 10 it carries Ephemeral Bolt, +4 ATK while it is above half HP and gone once it drops below. At Lv 68 a second always-on trait stacks on: Soil Seed Bank, a 50% chance to cling on through one otherwise-lethal hit at about 15% HP, once per battle.

Features

For field gear, a Calcium/Magnesium amendment adds flat DEF, which a soft-bodied plant like this feels most; feeding it Phosphorus (P), the nutrient matching its edible fruit, pays bonus coins. Its growth habit is not recorded as a climber, so it is not Moss Pole–eligible.

Stats

Read at the snapshot level (Lv 40, where its whole kit is unlocked), it shows 103 HP and 17 ATK as a native, or 89 HP and 32 ATK as an invasive, with 1 DEF. As a native it adds a 15% HP cushion and, while benched, projects an HP overshield onto your active; as an invasive it trades that for the higher attack ceiling and pays Faustian self-damage to its own bench on every damaging attack, conceding 2 prizes when it is knocked out. On defence, its DEF stays near the floor, so it relies on tempo and offence rather than soaking hits. Its opening tempo (turn 1) is 51 and its sustained tempo (turn 2 onward) 50 β€” making it steady in both the opening and the sustained phases of a fight. Retreating it costs 12 Sun. See Stats and Native Strength for the full picture.

At Level 100

By Lv 100 its HP swells toward 190, but its DEF barely leaves its band at 1 β€” a soft-category plant stays soft no matter how much biomass it puts on. Attack reaches 30, retreat rises to 23 Sun, and its inverted tempo has sunk to a sliver, so the speed it relied on young is spent. It grows bulkier but never becomes a wall.

Weaknesses & Resistances

On the succession chart a Annual forb is a Ruderal. Ruderal plants hit Specialist categories hard (Γ—1.5) and are resisted by Competitor categories (Γ—0.667); against everything else the matchup is neutral. Weird categories are off the wheel entirely, so it trades neutrally with those.

Gameplay uses

Its near-global introduced range gives it one of the steepest attack ceilings here β€” from a modest native attacker to a real invasive threat β€” plus an attack boost while healthy and a 50%-odds revive late. Fragile, but a strong invasive coin-earner for its fruit. Because its edible part (fruit) is recorded, feeding it Phosphorus pays Γ—1.25 coins; any other nutrient banks Γ—1.25 XP instead.

It fights as a fast skirmisher until about Lv 38 (a little later as an invasive, around Lv 38), after which its growing bulk and attack take over from its early speed edge.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 38

CrossoverLv 38
HP
100
ATK
17
DEF
1
SPD
51.19
INI
53.06
Retreat
βˆ’12
Tempo104.25
Power106
Fully grownLv 100
HP
190
ATK
30
DEF
1
SPD
0.81
INI
0.84
Retreat
βˆ’23
Tempo1.65
Power198

Invasivepower overtakes tempo at Lv 38

CrossoverLv 38
HP
87
ATK
30
DEF
1
SPD
51.19
INI
53.06
Retreat
βˆ’12
Tempo104.25
Power106
Fully grownLv 100
HP
165
ATK
66
DEF
1
SPD
0.81
INI
0.84
Retreat
βˆ’23
Tempo1.65
Power209

Neutralpower overtakes tempo at Lv 42

CrossoverLv 42
HP
92
ATK
18
DEF
1
SPD
47.94
INI
49.69
Retreat
βˆ’12
Tempo97.63
Power99
Fully grownLv 100
HP
165
ATK
30
DEF
1
SPD
0.81
INI
0.84
Retreat
βˆ’23
Tempo1.65
Power173

Sources

  1. https://www.inaturalist.org/taxa/search?q=Abelmoschus%20esculentus
  2. https://en.wikipedia.org/wiki/Abelmoschus_esculentus
  3. https://powo.science.kew.org/results?q=Abelmoschus%20esculentus