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Ginger

Zingiber officinale

Ginger (Zingiber officinale) is a competitor perennial herb in Supplant β€” a native buffer and invasive attacker whose game role is set out below.

XP 100%SUN 120HP 165GingerPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorTaproot Anchorβš” 31β˜€ 0Alkaloid Reservoirfree1Γ— / battleretreat β˜€33speed 0.56Basal RosetteactiveResproutactivePerennial Problemβš” 44β˜€ 2GingerZingiber officinaleLVL 100

Overview

Culinary ginger is the familiar spice rhizome, grown across the tropics. In battle it is a Perennial herb β€” a Competitor on the succession chart. Native across East Asia and South Asia, it plays as a defensive buffer; where it has spread as an invasive into Africa, western North America, Oceania and South America, it turns attacker.

Moves

Its starter attack, Taproot Anchor, is available from Lv 1 for 2 Sun and deals about 27 damage as a native and 31 as an invasive. The free once-per-battle ability, Alkaloid Reservoir, unlocks at Lv 25: Empties a season of alkaloids into the foe β€” saturating Poison. The advanced attack, Perennial Problem (Lv 40, 6 Sun), hits for about 40 native and 44 invasive.

Abilities

From Lv 10 it carries Basal Rosette, a flat +3 DEF at all times. At Lv 68 a second always-on trait stacks on: Resprout, a 60% chance (it triggers about three times in five) to cling on through one otherwise-lethal hit at roughly a quarter HP, once per battle.

Features

For field gear, a Calcium/Magnesium amendment adds flat DEF, which a soft-bodied plant like this feels most; feeding it Potassium (K), the nutrient matching its edible root, pays bonus coins. Its growth habit is not recorded as a climber, so it is not Moss Pole–eligible.

Stats

Read at the snapshot level (Lv 40, where its whole kit is unlocked), it shows 103 HP and 17 ATK as a native, or 89 HP and 29 ATK as an invasive, with 4 DEF. As a native it adds a 15% HP cushion and, while benched, projects an HP overshield onto your active; as an invasive it trades that for the higher attack ceiling and pays Faustian self-damage to its own bench on every damaging attack, conceding 2 prizes when it is knocked out. On defence, its DEF stays near the floor, so it relies on tempo and offence rather than soaking hits. Its opening tempo (turn 1) is 13 and its sustained tempo (turn 2 onward) 34 β€” making it slow to open but relentless once it gets going. Retreating it costs 16 Sun. See Stats and Native Strength for the full picture.

At Level 100

By Lv 100 its HP swells toward 190, but its DEF barely leaves its band at 8 β€” a soft-category plant stays soft no matter how much biomass it puts on. Attack reaches 30, retreat rises to 33 Sun, and its inverted tempo has sunk to a sliver, so the speed it relied on young is spent. It grows bulkier but never becomes a wall.

Weaknesses & Resistances

On the succession chart a Perennial herb is a Competitor. Competitor plants hit Ruderal categories hard (Γ—1.5) and are resisted by Specialist categories (Γ—0.667); against everything else the matchup is neutral. Weird categories are off the wheel entirely, so it trades neutrally with those.

Gameplay uses

A solid invasive attacker with a firming Basal Rosette and a Resprout survival chance late. Its edible rhizome earns coins, and its introduced range gives it a real attack step. A dependable coin-earner. Because its edible part (root) is recorded, feeding it Potassium pays Γ—1.25 coins; any other nutrient banks Γ—1.25 XP instead.

It fights as a fast skirmisher until about Lv 13 (a little later as an invasive, around Lv 15), after which its growing bulk and attack take over from its early speed edge.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 13

CrossoverLv 13
HP
63
ATK
12
DEF
2
SPD
49.28
INI
19.03
Retreat
βˆ’8
Tempo68.31
Power69
Fully grownLv 100
HP
190
ATK
30
DEF
8
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power195

Invasivepower overtakes tempo at Lv 15

CrossoverLv 15
HP
58
ATK
16
DEF
2
SPD
48.16
INI
18.60
Retreat
βˆ’9
Tempo66.76
Power67
Fully grownLv 100
HP
165
ATK
59
DEF
8
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power199

Neutralpower overtakes tempo at Lv 18

CrossoverLv 18
HP
61
ATK
13
DEF
2
SPD
46.48
INI
17.95
Retreat
βˆ’10
Tempo64.43
Power66
Fully grownLv 100
HP
165
ATK
30
DEF
8
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power170

Sources

  1. https://www.inaturalist.org/taxa/search?q=Zingiber%20officinale
  2. https://en.wikipedia.org/wiki/Zingiber_officinale
  3. https://powo.science.kew.org/results?q=Zingiber%20officinale