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Japanese elm

Ulmus davidiana

A native-only broadleaf tree that plays as a defensive buffer and collection piece.

XP 100%SUN 120HP 203Japanese elmBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorRaystealβš” 37β˜€ 0Canopy Recruitmentfree1Γ— / battleretreat β˜€41speed 0.56Buttress RootsactiveEpicormic BudsactiveButtress Bashβš” 40β˜€ 2Japanese elmUlmus davidianaLVL 100

Overview

A resilient elm that heals off its own strikes, with a late resprout under the bark. It is a broadleaf tree in battle. It is native to East Asia and South Asia and is recorded as invasive nowhere, so it only ever plays the native buffer role β€” there is no attacker scenario for this card.

Moves

The starter attack Raysteal unlocks at level 1 for 2 Sun: Takes the light by force β€” strike and heal 10%. It deals about 31 damage.

The free once-per-battle ability Canopy Recruitment arrives at level 25: Pushes a sapling into the canopy: heal 35% and +3 ATK. It costs no Sun β€” its price is being usable only once per battle.

The advanced attack Buttress Bash opens at level 40 for 6 Sun: Swings a buttress root and pins the foe. It hits for about 34.

Most cards you field sit well below level 40, so introduce these slots in order β€” a young plant has only its starter.

Abilities

This card keeps two always-on traits, drawn from its category pool; the rest of that pool was dropped and it never gets it. Buttress Roots (from level 10) flares wide anchoring roots, so the tree cannot be bound or trapped in place β€” it ignores the Bind status outright.

A second, different trait stacks on later: Epicormic Buds (from level 68) keeps dormant buds under the bark: after an otherwise-lethal hit it has roughly a 35% chance to resprout at about a third of its HP. So for most of its playable life β€” including at the level 40 snapshot the stats below are read at β€” this card runs its first trait alone, and only a fully levelled specimen holds both.

Features

This card carries no special trait keywords, and as a broadleaf tree it is not eligible for a Moss Pole (that is for climbers β€” vines and epiphytes). A Calcium/Magnesium soil amendment adds flat DEF, which suits a wall like this. Playing native, lean into bench support that feeds the overshield it and its benched natives project. See field gear for the full list.

Stats

Read at level 40, it carries 121 HP, including the +15% native cushion, with DEF 24 and a retreat cost of 19 Sun. Its attack reads 23 ATK.

Its opening tempo (initiative, 32) and sustained tempo (SPD, 34) sit close together, so it holds one steady pace through a fight rather than swinging early or late.

As a native it and any benched natives project a bench overshield onto your active. It never holds the invasive role, so it pays no Faustian self-damage. See stats.

At Level 100

As a broadleaf tree it hardens into a wall. HP swells to 233 native / 203 invasive and DEF climbs to 54 as the heartwood sets, so a mature specimen genuinely soaks hits a young one cannot. ATK caps at 40 / 40. Retreat rises to 41 Sun as it roots down with age, and its once-brisk tempo has sunk to near its floor β€” the tempo pips in Stats above are as fast as this card ever moves. Levelling buys raw bulk and reach; it costs turn-order speed.

Weaknesses & Resistances

In the succession type chart this broadleaf tree is a Competitor. Its attacks hit Ruderal cards (annual forbs, grasses, aquatics and bulbs) for Γ—1.5, while Specialist cards (succulents, conifers, ferns and epiphytes) hit it for Γ—1.5 and shrug its own blows down to Γ—0.667. Matchups against the off-wheel Weird categories (carrion-aroids, carnivorous plants, mycotrophs and vascular parasites) are neutral both ways. See weaknesses & resistances.

Gameplay uses

This is a native-only card: play it as a buffer and wall, soaking hits and feeding the bench overshield. It earns its keep in single-player battles for coins and as a family-tree collection piece more than as a top-tier attacker. It is edible with a resolved edible part, so feeding it Phosphorus pays Γ—1.25 coins; any other nutrient banks Γ—1.25 XP instead. As a tree it is bulk-favored almost from birth β€” its crossover into power-dominance sits at a low level (see the Total power gallery below).

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 16

CrossoverLv 16
HP
77
ATK
15
DEF
12
SPD
47.60
INI
44.68
Retreat
βˆ’10
Tempo92.28
Power94
Fully grownLv 100
HP
233
ATK
40
DEF
54
SPD
0.56
INI
0.53
Retreat
βˆ’41
Tempo1.09
Power286

Neutralpower overtakes tempo at Lv 20

CrossoverLv 20
HP
73
ATK
17
DEF
14
SPD
45.36
INI
42.58
Retreat
βˆ’12
Tempo87.94
Power92
Fully grownLv 100
HP
203
ATK
40
DEF
54
SPD
0.56
INI
0.53
Retreat
βˆ’41
Tempo1.09
Power256

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)