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White Trillium

Trillium grandiflorum

A slow native woodland bulb that poisons attackers on contact and carries a spendable Sun reserve.

XP 100%SUN 120HP 203White TrilliumBulbβ˜…β˜…β˜…β˜…β˜…RuderalExplodeβš” 41β˜€ 0Bulb Bankfree1Γ— / battleretreat β˜€41speed 0.12ToxinactivePerennatingReserveactiveDormant Volcanoβš” 32β˜€ 2White Trillium β€” full-size photoWhite TrilliumTrillium grandiflorumLVL 100

Overview

White Trillium is a bulb, and it plays as a Bulb card. It is native to Eastern North America and invasive nowhere, so in the arena it only ever fights as a native buffer, never an attacker.

Moves

  • Explode (unlocks at level 1, costs 2 Sun) deals 35 damage. Bursts outward β€” also nicks the bench.
  • Bulb Bank (unlocks at level 25) is the free once-per-battle ability: Spends the stored season: +4 ATK and heal 20%. It costs no Sun.
  • Dormant Volcano (unlocks at level 40, costs 6 Sun) deals 25 damage. Quiet, then not: heal 35%, and the foe can't heal.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a mild plant it also carries a Poison rider: every damaging attack it lands Poisons the target (1 stack). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Toxin arrives at level 10: striking it Poisons the attacker (1 stack, from its mild toxicity), so it bites back on contact β€” and this fires in player-versus-player battles too. Sulfur soil does not neutralize it.
  • Perennating Reserve arrives at level 68: the bulb is a stored-energy organ, carrying an extra self Sun bar it can spend even above the normal cap.

Features

It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: HP 121, ATK 25, DEF 2, retreat 19 Sun. Its tempo splits the usual way β€” initiative 3 orders turn 1 and SPD 7 orders turn 2 onward β€” and it is slower off the mark but steadier afterward β€” it cruises faster than it opens.

Being native-only, it always fights as the buffer: the +15% HP cushion is baked into that HP, and while benched it projects a green HP overshield bar onto your active. It never takes the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.

At Level 100

Maturity swells its HP toward 233, but its soft category keeps DEF at only 3 β€” it never becomes a wall. Retreat rises to 41 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

White Trillium is in the Ruderal group on the succession wheel. It deals x1.5 to Specialists (succulents, conifers, ferns, epiphytes) and takes x1.5 from Competitors (perennial herbs, vines, shrubs, broadleaf trees), whose defense resists it to x0.667.

Gameplay uses

A slow native woodland bulb that poisons attackers on contact and carries a spendable Sun reserve. A defensive, low-damage control piece and collection flower. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” where its rising bulk overtakes its falling speed β€” at level 1; it only grows stronger with level, so never hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower-favored from the start

SeedlingLv 1
HP
49
ATK
12
DEF
1
SPD
12.00
INI
5.13
Retreat
βˆ’5
Tempo17.13
Power57
Fully grownLv 100
HP
233
ATK
44
DEF
3
SPD
0.12
INI
0.05
Retreat
βˆ’41
Tempo0.17
Power239

Neutralpower-favored from the start

SeedlingLv 1
HP
43
ATK
12
DEF
1
SPD
12.00
INI
5.13
Retreat
βˆ’5
Tempo17.13
Power51
Fully grownLv 100
HP
203
ATK
44
DEF
3
SPD
0.12
INI
0.05
Retreat
βˆ’41
Tempo0.17
Power209

Sources

  1. https://www.inaturalist.org/taxa/search?q=Trillium%20grandiflorum
  2. https://en.wikipedia.org/wiki/Trillium_grandiflorum
  3. https://powo.science.kew.org/results?q=Trillium%20grandiflorum