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Pink poui

Tabebuia rosea

A broadleaf tree that buffers on defence at home and turns attacker where it is invasive.

XP 100%SUN 120HP 165Pink pouiBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorLeaf Smotherβš” 33β˜€ 0Shade Tolerancefree1Γ— / battleretreat β˜€33speed 0.56Tannin LoadactiveNetworkactiveCrown Shadeβš” 40β˜€ 2Pink poui β€” full-size photoPink pouiTabebuia roseaLVL 100

Overview

A shade-casting canopy tree whose kit is built around denying the foe healing. It is a broadleaf tree in battle. It is native to Eastern North America, Western North America and South America, where it plays as a defensive buffer, and invasive in Africa, where it turns attacker.

Moves

The starter attack Leaf Smother unlocks at level 1 for 2 Sun: Buries the foe under a canopy's worth of leaf β€” it weakens. It deals about 26 damage as a native and 28 as an invasive.

The free once-per-battle ability Shade Tolerance arrives at level 25: Waits out the dark: heal 40%, and the foe can't heal. It costs no Sun β€” its price is being usable only once per battle.

The advanced attack Crown Shade opens at level 40 for 6 Sun: Casts deep shade that saps the foe. It hits for about 34 native and 36 invasive.

Most cards you field sit well below level 40, so introduce these slots in order β€” a young plant has only its starter.

Abilities

This card keeps two always-on traits, drawn from its category pool; the rest of that pool was dropped and it never gets it. Tannin Load (from level 10) loads the wood with tannins, so any attacker that lands a damaging hit on the tree withers in return.

A second, different trait stacks on later: Network (from level 68) is the canopy-tree Sun overshield: while this tree sits on your bench it projects a gold Sun bar onto your active card, backing up your Sun supply once the base bar is spent. It does this for an active of any nativity. So for most of its playable life β€” including at the level 40 snapshot the stats below are read at β€” this card runs its first trait alone, and only a fully levelled specimen holds both.

Features

This card carries no special trait keywords, and as a broadleaf tree it is not eligible for a Moss Pole (that is for climbers β€” vines and epiphytes). A Calcium/Magnesium soil amendment adds flat DEF, which suits a wall like this. Playing native, lean into bench support that feeds the overshield; playing invasive, a Cloche helps by absorbing incoming contact poison. See field gear for the full list.

Stats

Read at level 40, it carries 103 HP as a native (a +15% cushion) against 89 as an invasive, with DEF 32 and a retreat cost of 16 Sun. Its attack jumps hard as an invasive (23 native to 29 invasive), a sign of how widely it has spread beyond its home range.

It is slow off the mark but relentless after: a low opening tempo (13 initiative) but a higher sustained tempo (34 SPD), so it often loses turn 1 and then out-paces the foe from turn 2.

Playing native, it and any benched natives project a bench overshield onto your active; playing invasive, it pays Faustian self-damage to its own bench on each damaging attack (growing as it levels) and concedes 2 prizes when knocked out. See stats.

At Level 100

As a broadleaf tree it hardens into a wall. HP swells to 190 native / 165 invasive and DEF climbs to 76 as the heartwood sets, so a mature specimen genuinely soaks hits a young one cannot. ATK caps at 41 / 56. Retreat rises to 33 Sun as it roots down with age, and its once-brisk tempo has sunk to near its floor β€” the tempo pips in Stats above are as fast as this card ever moves. Levelling buys raw bulk and reach; it costs turn-order speed.

Weaknesses & Resistances

In the succession type chart this broadleaf tree is a Competitor. Its attacks hit Ruderal cards (annual forbs, grasses, aquatics and bulbs) for Γ—1.5, while Specialist cards (succulents, conifers, ferns and epiphytes) hit it for Γ—1.5 and shrug its own blows down to Γ—0.667. Matchups against the off-wheel Weird categories (carrion-aroids, carnivorous plants, mycotrophs and vascular parasites) are neutral both ways. See weaknesses & resistances.

Gameplay uses

Play it native as a front-line wall and buffer β€” soak hits, feed the bench overshield, and lean on its kit. Play it invasive as an attacker, where its higher attack cap does the work, but mind the Faustian bench chip. It is not tagged with a resolved edible part, so fertilizer banks Γ—1.25 XP rather than paying a coin bonus β€” feed it to level, not to earn. As a tree it is bulk-favored almost from birth β€” its crossover into power-dominance sits at a low level (see the Total power gallery below).

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 9

CrossoverLv 9
HP
58
ATK
13
DEF
10
SPD
51.52
INI
19.89
Retreat
βˆ’7
Tempo71.41
Power74
Fully grownLv 100
HP
190
ATK
41
DEF
76
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power274

Invasivepower overtakes tempo at Lv 11

CrossoverLv 11
HP
53
ATK
16
DEF
11
SPD
50.40
INI
19.46
Retreat
βˆ’8
Tempo69.86
Power72
Fully grownLv 100
HP
165
ATK
56
DEF
76
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power264

Neutralpower overtakes tempo at Lv 11

CrossoverLv 11
HP
53
ATK
14
DEF
11
SPD
50.40
INI
19.46
Retreat
βˆ’8
Tempo69.86
Power70
Fully grownLv 100
HP
165
ATK
41
DEF
76
SPD
0.56
INI
0.22
Retreat
βˆ’33
Tempo0.78
Power249

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)