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Sapphire berry

Symplocos paniculata

A middling shrub that plays either role — native buffer or invasive attacker — hardening as it is worn down and taunting from level 68.

XP 100%SUN 120HP 165Sapphire berryShrub★★★★CompetitorFrère Brer⚔ 35☀ 0ArrestedSuccessionfree1× / battleretreat ☀33speed 0.56MarcescenceactiveSapromyophilyactiveFruit Drop Kick⚔ 33☀ 2Sapphire berry — full-size photoSapphire berrySymplocos paniculataLVL 100

Overview

Sapphire berry is a Shrub that plays either arena role — a native buffer or an invasive attacker — hardening once it drops to half HP and taunting from level 68. It is native to East Asia and South Asia and invasive in Eastern North America, so the arena can field it either way. It is a middling card whose value is mostly in its moves and body.

Moves

Its starter attack, Frère Brer, unlocks at level 1 for 2 Sun, dealing about 29 damage as a native and 30 as an invasive, a straightforward hit. The free once-per-battle ability, Arrested Succession, arrives at level 25: Stops the forest before it starts — the foe stalls and can't heal. It is a mid-fight mend. The advanced attack, Fruit Drop Kick, unlocks at level 40 for 6 Sun (26 native / 27 invasive), pinning the target as it strikes. Most of your sapphire berry sit below level 40, where only the starter is unlocked. None of its moves carry an initiative rider. See Moves.

Abilities

Sapphire berry holds two working traits. Marcescence (level 10) is worth +4 DEF at half HP or below. Sapromyophily (level 68) draws the group's single-target effects onto this card — Seed Rain, a forced swap, a drifting spore all find it first. See Abilities.

Features

Sapphire berry is non-toxic — no contact recoil and no poison rider, so nothing punishes an attacker for striking it. Its habit is terrestrial, so it is not eligible for a Moss Pole. As a native, defensive field gear offsets its thin armor; as an invasive, offensive gear pushes its aggression. See statuses.

Stats

At level 40 Sapphire berry reads 103 HP native and 89 invasive, with ATK of 23 native versus 26 invasive — a modest gap in the invasive form's favor. DEF is 13, in the middling shrub band. Its tempo is front-loaded: turn 1 runs on its initiative (35) and every turn after on its SPD (34), which is a touch lower, so it leads turn 1 but slips slightly in a long fight. Retreat costs 16 Sun. As a native it gains a +15% HP cushion and, while benched, projects an HP overshield onto your active; as an invasive it pays Faustian self-damage to its own bench on each damaging attack and concedes 2 prizes when knocked out. See Stats.

At Level 100

Matured to level 100, Sapphire berry grows to 190 HP native / 165 invasive and 41 / 49 ATK, and its DEF reaches 28 — a modest firming in the shrub band, short of a wall. Retreat rises to 33 Sun, and its tempo has sunk to about 1% of cap, so a mature sapphire berry acts last against almost anything younger. Maturing buys bulk and damage at the cost of that early lead.

Weaknesses & Resistances

As a shrub, Sapphire berry sits in the Competitor succession group. It hits Ruderal plants (annual forbs, grasses, aquatics, bulbs) for ×1.5 and takes only ×0.667 from them; it is weak to Specialist plants (succulents, conifers, ferns, epiphytes), which strike it for ×1.5 while resisting its blows. Against other Competitors and the off-wheel Weird group the matchup is neutral. See Weaknesses & Resistances.

Gameplay uses

Play Sapphire berry to its role: as an invasive lead turn 1 and use its slightly higher ATK to press before its SPD fades; as a native it is a workable buffer that soaks with the HP cushion and pins with its advanced attack. It has no trait to lean on, so it lives and dies on stats and moves, which makes it an average card rather than a standout. On economy, it is inedible, so any nutrient you feed it banks ×1.25 XP toward faster growth rather than coins. It plays as a quick opener leaning harder on its bulk as it levels, crossing over around level 22 as a native and 25 as an invasive — but it is always stronger at higher levels, so there is no reason to hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold — native adds a HP cushion, invasive an attack edge, neutral neither — with the card at its crossover and fully grown at Lv 100.

Nativepower overtakes tempo at Lv 22

CrossoverLv 22
HP
76
ATK
17
DEF
9
SPD
44.24
INI
45.92
Retreat
−11
Tempo90.16
Power91
Fully grownLv 100
HP
190
ATK
41
DEF
28
SPD
0.56
INI
0.58
Retreat
−33
Tempo1.14
Power226

Invasivepower overtakes tempo at Lv 25

CrossoverLv 25
HP
70
ATK
20
DEF
10
SPD
42.56
INI
44.18
Retreat
−12
Tempo86.74
Power88
Fully grownLv 100
HP
165
ATK
49
DEF
28
SPD
0.56
INI
0.58
Retreat
−33
Tempo1.14
Power209

Neutralpower overtakes tempo at Lv 26

CrossoverLv 26
HP
72
ATK
18
DEF
10
SPD
42.00
INI
43.60
Retreat
−12
Tempo85.60
Power88
Fully grownLv 100
HP
165
ATK
41
DEF
28
SPD
0.56
INI
0.58
Retreat
−33
Tempo1.14
Power201

Sources

  1. https://www.inaturalist.org/taxa/search?q=Symplocos%20paniculata
  2. https://en.wikipedia.org/wiki/Symplocos_paniculata
  3. https://powo.science.kew.org/results?q=Symplocos%20paniculata