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Beach Spinifex

Spinifex sericeus

A native-only dune grass: soft-bodied but a hard starter, with two traits that help it survive being hit.

XP 100%SUN 120HP 165Beach SpinifexGrassβ˜…β˜…β˜…β˜…β˜…RuderalBlade Cutβš” 46β˜€ 0Plagioclimaxfree1Γ— / battleretreat β˜€24speed 0.91Bulliform CollapseactiveTussock CrownactiveBurn Seasonβš” 36β˜€ 2Beach Spinifex β€” full-size photoBeach SpinifexSpinifex sericeusLVL 100

Overview

Beach spinifex is a coastal dune grass native to Oceania and invasive nowhere on record, so it is a native-only card. Like all grasses it is a soft-bodied Ruderal that trades armour for a hard-hitting starter.

Moves

The kit unlocks in three stages, so most cards below the level-40 snapshot are still filling it in. The starter, Blade Cut, is there from level 1 at 2 Sun β€” A sharp slicing strike. It lands for 40 damage. The free once-per-battle ability, Plagioclimax, comes online at level 25: Holds the sward short β€” the foe stalls and withers. The advanced attack, Burn Season, arrives at level 40 for 6 Sun and hits for 30 β€” Sets the season's burn β€” the foe catches.

Abilities

This card keeps two always-on traits, drawn from its category pool and read straight off its schedule (the rest of the pool is dropped for good). The first is live for most of the card's life; the second stacks on late.

  • Bulliform Collapse (from level 10) β€” below half health it rolls its leaves shut, trading speed for cover: +4 DEF but βˆ’2 SPD.
  • Tussock Crown (from level 68) β€” a dense crown that supplies its own extra green health bar, recomputed every checkup, so it soaks a hit or two beyond its base health.

Features

It is not a climber, so no Moss Pole. Its armour is thin enough that a Calcium/Magnesium amendment is the one gear pick that meaningfully changes how it trades; see field gear.

Stats

Read at the level-40 snapshot, where every slot is unlocked, it shows 103 HP with 1 DEF, 12 Sun to retreat, and tempo pips of 41 initiative (which orders turn 1) and 55 SPD (every turn after). It holds no invasive range in any tracked region, so it is a native-only card: it plays as a buffer, taking a +15% health cushion and, while benched, projecting a green overshield bar onto your active. There is no attacker scenario to build for it. Damage is diminishing armour β€” a hit scales by its attack over attack-plus-DEF, so a big attacker punches through cover a small one cannot, and poison ignores DEF entirely. See stats and the overshield.

At Level 100

By level 100 the floor-to-cap law has carried it well past that snapshot: health rises to 190 (native) / 165 (invasive), attack to 38 / 38, and retreat stiffens to 24 Sun as it roots down. DEF barely leaves its soft band even so (1) β€” this is a light-bodied card that swells in health without ever becoming armoured β€” and the inverted tempo has sunk to roughly 1% of cap. It is still strictly stronger at higher levels; the tempo it loses along the way is only a small turn-order lever.

Hardiness

Roughly USDA zone 7b β€” it should come through winters that bottom out near -13 Β°C. Colder than that and it wants shelter, a wall, or a winter indoors. In its own terms it runs from a cold edge of 8.1 Β°C to a warm edge of 27.2 Β°C, a Subtropical band. Somewhere near the cold edge it will want a sheltered spot or a wall; below it, protection or a winter indoors. Treat the zone as a rough guide, not a promise: it comes from a regression whose error runs a little over one full zone, which is why the card hedges it as roughly.

The card's climate chip is the player-facing form of all that β€” it reads your current location, not the plant's homeland, so it changes as you travel.

ChipWhat it meansBattle XP
Thrives hereyour local winter low and summer heat both sit inside its rangex2
In rangeit survives where you are but sits near one of its edgesx1.25
Colder than its rangeyour winters drop below what it tolerates; outdoors it needs protectionno bonus
Hotter than its rangeyour summers run past its warm edgeno bonus

The chip's only effect is on battle XP: a card that thrives or sits in range banks a multiplier when it fights, and nothing else β€” damage, stats, growth speed, catch rate and the coin economy are all untouched by climate. A reading of colder than its range is usually just a fact about the winter outside your window, not a verdict on the plant.

Weaknesses & Resistances

On the succession wheel this is a Ruderal. It strikes Specialist cards β€” succulents, conifers, ferns and epiphytes β€” for Γ—1.5 damage, and takes Γ—1.5 in return from Competitor cards β€” perennial herbs, vines, shrubs and trees. Every other matchup is neutral.

Gameplay uses

It hits harder than its soft body suggests β€” a strong starter attack backed by two survival traits: Bulliform Collapse firms it up when it drops below half health, and Tussock Crown gives it its own extra health bar late. Play it as a native buffer that can also punch. It remains a fragile card that wants bench support against Competitor cards, and it earns coins in single-player battles rather than carrying them. Inedible, so fertilizer banks XP.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 36

CrossoverLv 36
HP
97
ATK
20
DEF
1
SPD
59.10
INI
43.98
Retreat
βˆ’12
Tempo103.08
Power106
Fully grownLv 100
HP
190
ATK
38
DEF
1
SPD
0.91
INI
0.68
Retreat
βˆ’24
Tempo1.59
Power205

Neutralpower overtakes tempo at Lv 40

CrossoverLv 40
HP
89
ATK
22
DEF
1
SPD
55.46
INI
41.27
Retreat
βˆ’12
Tempo96.73
Power100
Fully grownLv 100
HP
165
ATK
38
DEF
1
SPD
0.91
INI
0.68
Retreat
βˆ’24
Tempo1.59
Power180

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)