Solidago puberula
Nothing in Downy Goldenrod's stat line sets it apart from the other perennial herbs in the game, so what it brings is its kit: the ability Seral Persistence, the advanced attack Self-Medicate and the Bitter Principle and Contractile Roots traits.
Nothing in Downy Goldenrod's stat line sets it apart from the other perennial herbs in the game, so what it brings is its kit: the ability Seral Persistence, the advanced attack Self-Medicate and the Bitter Principle and Contractile Roots traits.
Downy Goldenrod fights as a perennial herb (categories) in the Competitor succession group. It is native to Eastern North America, where it plays as a buffer. It is invasive nowhere on record, so it never takes the attacker role; anywhere else it plays neutral (nativity).
Every card has three move slots (moves): a starter attack from Lv 1, a free once-per-battle ability from Lv 25 and an advanced attack from Lv 40. Damage is the expected hit at Lv 40, before the target's DEF and the succession wheel.
Self-Medicate carries a heal rider that lands 75% of the time, and the heal is paid for in Sun.
Always-on traits arrive on two trait risers, Lv 10 and Lv 68, one trait on each; anything else its category offered is dropped for good (abilities).
Every number here is the card without per-card genetics, which nudge HP, ATK, sustained tempo, initiative, retreat cost and DEF on the plant you actually own (stats). HP, ATK, DEF and retreat climb in a straight line from Lv 1 to Lv 100, while both tempo stats fall. A native's ATK is the neutral figure.
| Stat | Lv 40 | Lv 100 |
|---|---|---|
| HP (neutral) | 76 | 130 |
| HP (native) | 87 | 150 |
| ATK (neutral) | 24 | 43 |
| DEF | 5 | 11 |
| Initiative | 39 | 0.63 |
| Sustained tempo (SPD) | 32 | 0.53 |
| Retreat cost (Sun) | 16 | 34 |
Roughly USDA zone 3a — it should come through winters that bottom out near -39 °C. Colder than that and it wants shelter, a wall, or a winter indoors. The zone comes from a regression with an error of about one full zone, so treat it as a guide rather than a promise.
Its measured range runs from a cold edge of -8.3 °C to a warm edge of 25.0 °C, in the cool-temperate band. These are not the same kind of number as the zone above, which is why they look so far apart: the cold edge is how cold the coldest month typically gets across the places it grows, while a hardiness zone is quoted on the extreme annual low, and that runs far below any month's figure. The card's climate chip compares this measured range with where the player is standing, and the only thing it affects is battle XP.
| Chip | Meaning | Battle XP |
|---|---|---|
| Thrives here | the local winter low and summer heat both sit inside its range | ×2 |
| In range | it survives here, but near one of its edges | ×1.25 |
| Colder than its range | winters here go below what it tolerates | no bonus |
| Hotter than its range | summers here run past its warm edge | no bonus |
Downy Goldenrod is in the Competitor group (weaknesses and resistances). Its hits land at ×1.5 on Ruderal plants (annual forbs, grasses, aquatic plants and bulbs) and at ×0.67 on Specialist plants (succulents, conifers, ferns and epiphytes). In return, Specialist plants hit it at ×1.5 and Ruderal plants at ×0.67. Everything else is neutral.
Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold — native adds a HP cushion, invasive an attack edge, neutral neither — with the card at its crossover and fully grown at Lv 100.