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Tall nightshade

Solanum chenopodioides

A fast-starting annual forb with a two-hit opener and a self-buffing seed-bank ability; native buffer or invasive racer.

XP 100%SUN 120HP 165Tall nightshadeAnnual forbβ˜…β˜…β˜…β˜…β˜…RuderalYoloβš” 58β˜€ 0Germination Flushfree1Γ— / battleretreat β˜€33speed 0.56Rapid CyclingactiveBallisticDispersalactiveGroundcover Grabβš” 32β˜€ 2Tall nightshade β€” full-size photoTall nightshadeSolanum chenopodioidesLVL 100

Overview

Tall nightshade is an annual forb, a Annual forb card built for speed and quick damage. It is native to South America, where it plays as a defensive buffer, and invasive across Africa, East Asia, Europe, eastern and western North America and Oceania β€” one of the more widely naturalised weeds here β€” where it plays as an attacker. See nativity.

Moves

Yolo unlocks at Lv 1 for 2 Sun and Throws everything at it β€” twice. It reads 46 native / 54 invasive β€” the way it strikes is why a small base number adds up. The free once-per-battle ability Germination Flush (Lv 25, no damage) is a permanent self-buff: The seed bank breaks at once: +4 ATK, kept for the match. The advanced Groundcover Grab (Lv 40, 6 Sun) reads 27 / 30: Grabs low and holds β€” the foe is pinned and sapped. No move carries an initiative rider. See Moves.

Abilities

It keeps two always-on abilities, arriving apart. Rapid Cycling arrives at Lv 10 β€” an always-on trait that leans into the fast-cycling annual habit. Ballistic Dispersal stacks on at Lv 68, a seed-scatter effect that chips at the foe's side of the board. For most of its life it runs on Rapid Cycling alone; the dispersal trait is a late add.

Features

No toxin or thorn trait β€” despite being a nightshade, this card is tagged non-toxic and holds no Toxin trait, so it deals no contact poison. Not a climber, so no Moss Pole. For field gear, the invasive build wants attack pressure to cash in its speed; the native build wants defensive amendments to shore up very thin armor.

Stats

At Lv 40, 103 HP native / 89 invasive (native +15% cushion and bench overshield). DEF is just 2 β€” almost nothing, a glass body. ATK is 20 native versus 30 invasive, a clear invasive jump. The invasive pays Faustian bench self-damage per hit and concedes 2 prizes on KO. Its tempo is the story: initiative 48 is high, so it almost always takes turn 1, while SPD 34 is only moderate β€” a quick starter that eases off as a cruiser. Retreat 16 Sun. See Stats.

At Level 100

HP grows to 190 / 165 and ATK to 35 / 61, but DEF stays in the weed floor at 3 β€” it never armors up. Retreat rises to 33 Sun and its tempo pips sink toward 1% of cap, so the sharp turn-1 edge it enjoys young is largely spent by the cap. It stays a fast, fragile hitter that gains mass without ever gaining a wall.

Weaknesses & Resistances

Annual forb is in the Ruderal group: strong (Γ—1.5) into Specialists β€” succulents, conifers, ferns and epiphytes β€” and weak (Γ—0.667) into Competitors β€” perennial herbs, vines, shrubs and broadleaf trees. With near-zero DEF, diminishing-armor math barely helps it, and poison finds it wide open β€” it lives and dies on HP.

Gameplay uses

Invasive is its strong stance: a high-initiative racer that strikes first on turn 1, stacks ATK with its ability, and closes fast β€” but its paper DEF means it needs to win quickly or die, so keep bench backup and watch the Faustian self-damage. Native, it is a lesser buffer, thin on both HP-cushion value and armor. It is inedible, so any fertilizer banks Γ—1.25 XP rather than coins. A fun, aggressive single-player coin-earner that punishes slow decks. It is tempo-favored young and only crosses to power-dominance around Lv 33 invasive (Lv 31 native), later than a bulky tree would.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 31

CrossoverLv 31
HP
90
ATK
18
DEF
2
SPD
39.20
INI
55.42
Retreat
βˆ’13
Tempo94.62
Power97
Fully grownLv 100
HP
190
ATK
35
DEF
3
SPD
0.56
INI
0.79
Retreat
βˆ’33
Tempo1.35
Power195

Invasivepower overtakes tempo at Lv 33

CrossoverLv 33
HP
80
ATK
27
DEF
2
SPD
38.08
INI
53.83
Retreat
βˆ’14
Tempo91.91
Power95
Fully grownLv 100
HP
165
ATK
61
DEF
3
SPD
0.56
INI
0.79
Retreat
βˆ’33
Tempo1.35
Power196

Neutralpower overtakes tempo at Lv 36

CrossoverLv 36
HP
84
ATK
19
DEF
2
SPD
36.40
INI
51.46
Retreat
βˆ’15
Tempo87.86
Power90
Fully grownLv 100
HP
165
ATK
35
DEF
3
SPD
0.56
INI
0.79
Retreat
βˆ’33
Tempo1.35
Power170

Sources

  1. https://www.inaturalist.org/taxa/search?q=Solanum%20chenopodioides
  2. https://en.wikipedia.org/wiki/Solanum_chenopodioides
  3. https://powo.science.kew.org/results?q=Solanum%20chenopodioides