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Coast Redwood

Sequoia sempervirens

The tallest tree in the game plays like it: a towering conifer wall that feeds a gold Sun overshield to your active from the bench and heals itself each checkup.

XP 100%SUN 120HP 240Coast RedwoodConiferβ˜…β˜…β˜…β˜…β˜…SpecialistBlazing Pitchβš” 31β˜€ 0Mother Treefree1Γ— / battleretreat β˜€44speed 0.60Evergreen CanopyactiveNetworkactiveSappy Endingβš” 31β˜€ 2🌿Coast RedwoodSequoia sempervirensLVL 100

Overview

Coast Redwood is a conifer, and it plays as a Conifer card. It is native to Western North America and invasive nowhere, so in the arena it only ever fights as a native buffer, never an attacker.

Moves

  • Blazing Pitch (unlocks at level 1, costs 2 Sun) deals 26 damage. Flings burning pitch β€” the foe catches.
  • Mother Tree (unlocks at level 25) is the free once-per-battle ability: Channels the grove: evens the bench's health and revives the fallen; a matured canopy also shares Sun. It costs no Sun.
  • Sappy Ending (unlocks at level 40, costs 6 Sun) deals 26 damage. Drowns the foe in sap and takes it back.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats).

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Evergreen Canopy arrives at level 10: an evergreen canopy heals 2% of its maximum HP every checkup, in any weather.
  • Network arrives at level 68: it feeds the Network Sun overshield: while benched, this canopy tree projects a gold Sun bar onto your active, regardless of nativity.

Features

It carries no certain trait keywords beyond the schedule above. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment stacks even more DEF onto its wall; a Cloche protects an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: HP 140, ATK 16, DEF 17, retreat 20 Sun. Its tempo splits the usual way β€” initiative 37 orders turn 1 and SPD 37 orders turn 2 onward β€” and it holds a fairly steady tempo across the fight.

Being native-only, it always fights as the buffer: the +15% HP cushion is baked into that HP, and while benched it projects a green HP overshield bar onto your active. It never takes the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.

At Level 100

Maturity hardens it into a wall: DEF climbs to 38 while HP grows to 276. Retreat rises to 44 Sun as it roots in, and its inverted tempo sinks to near its floor β€” the quick opening it had as a seedling fades to a crawl. A grown one is slow but immense.

Weaknesses & Resistances

Coast Redwood is in the Specialist group on the succession wheel. It deals x1.5 to Competitors (perennial herbs, vines, shrubs, broadleaf trees) and takes x1.5 from the Ruderal group (annual forbs, grasses, aquatics, bulbs), whose defense resists it to x0.667.

Gameplay uses

The tallest tree in the game plays like it: a towering conifer wall that feeds a gold Sun overshield to your active from the bench and heals itself each checkup. A premier support tank. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” where its rising bulk overtakes its falling speed β€” at level 19; it only grows stronger with level, so never hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 19

CrossoverLv 19
HP
93
ATK
12
DEF
10
SPD
49.53
INI
49.53
Retreat
βˆ’12
Tempo99.06
Power103
Fully grownLv 100
HP
276
ATK
28
DEF
38
SPD
0.60
INI
0.60
Retreat
βˆ’44
Tempo1.20
Power298

Neutralpower overtakes tempo at Lv 22

CrossoverLv 22
HP
86
ATK
13
DEF
11
SPD
47.72
INI
47.72
Retreat
βˆ’13
Tempo95.44
Power97
Fully grownLv 100
HP
240
ATK
28
DEF
38
SPD
0.60
INI
0.60
Retreat
βˆ’44
Tempo1.20
Power262

Sources

  1. https://www.inaturalist.org/taxa/search?q=Sequoia%20sempervirens
  2. https://en.wikipedia.org/wiki/Sequoia_sempervirens
  3. https://powo.science.kew.org/results?q=Sequoia%20sempervirens