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Holy flax

Santolina rosmarinifolia

A native-only Mediterranean shrub that buffers the bench and turns fire to its advantage late.

XP 100%SUN 120HP 165Holy flaxShrubβ˜…β˜…β˜…β˜…β˜…CompetitorBramblemazeβš” 31β˜€ 0Shrubland Serefree1Γ— / battleretreat β˜€23speed 0.59Extrafloral NectariesactiveLignotuberactiveBlackthorn Barrageβš” 44β˜€ 2Holy flax β€” full-size photoHoly flaxSantolina rosmarinifoliaLVL 100

Overview

Holy flax (also called rosemary cotton-lavender) is an aromatic Mediterranean shrub native to Europe and invasive nowhere on record β€” a native-only buffer card. Its attack is on the low side even for a shrub, so it is a support piece more than an attacker.

Moves

The kit unlocks in three stages, so most cards below the level-40 snapshot are still filling it in. The starter, Bramblemaze, is there from level 1 at 2 Sun β€” A maze of brambles the foe can't back out of. It lands for 26 damage. The free once-per-battle ability, Shrubland Sere, comes online at level 25: Settles the slope: heal 35%, and the foe withers. The advanced attack, Blackthorn Barrage, arrives at level 40 for 6 Sun and hits for 39 β€” Every thorn it has, all at once.

Abilities

This card keeps two always-on traits, drawn from its category pool and read straight off its schedule (the rest of the pool is dropped for good). The first is live for most of the card's life; the second stacks on late.

  • Extrafloral Nectaries (from level 10) β€” nectar glands recruit ant bodyguards: every enemy that lands a damaging hit is chipped for about 3% of its own maximum health in return.
  • Lignotuber (from level 68) β€” a woody underground reserve that makes it immune to Burn. More than that, fire releases a chaparral plant, so any attempt to Burn it heals it for roughly 4% of its maximum health instead.

Features

It is not a climber, so no Moss Pole. A Calcium/Magnesium amendment adds flat DEF on top of its shrub cover; a Cloche wards it from chemical recoil when it dives onto a defended plant. See field gear.

Stats

Read at the level-40 snapshot, where every slot is unlocked, it shows 103 HP with 10 DEF, 12 Sun to retreat, and tempo pips of 42 initiative (which orders turn 1) and 36 SPD (every turn after). It holds no invasive range in any tracked region, so it is a native-only card: it plays as a buffer, taking a +15% health cushion and, while benched, projecting a green overshield bar onto your active. There is no attacker scenario to build for it. Damage is diminishing armour β€” a hit scales by its attack over attack-plus-DEF, so a big attacker punches through cover a small one cannot, and poison ignores DEF entirely. See stats and the overshield.

At Level 100

By level 100 the floor-to-cap law has carried it well past that snapshot: health rises to 190 (native) / 165 (invasive), attack to 28 / 37, and retreat stiffens to 23 Sun as it roots down. DEF firms to 20, a mid-band shrub's worth of cover, and the inverted tempo has sunk to about 1% of cap. It keeps getting stronger as it levels; the speed it sheds is only a minor turn-order edge.

Hardiness

Roughly USDA zone 5a β€” it should come through winters that bottom out near -28 Β°C. Colder than that and it wants shelter, a wall, or a winter indoors. In its own terms it runs from a cold edge of -1.0 Β°C to a warm edge of 25.0 Β°C, a Temperate band. Somewhere near the cold edge it will want a sheltered spot or a wall; below it, protection or a winter indoors. Treat the zone as a rough guide, not a promise: it comes from a regression whose error runs a little over one full zone, which is why the card hedges it as roughly.

The card's climate chip is the player-facing form of all that β€” it reads your current location, not the plant's homeland, so it changes as you travel.

ChipWhat it meansBattle XP
Thrives hereyour local winter low and summer heat both sit inside its rangex2
In rangeit survives where you are but sits near one of its edgesx1.25
Colder than its rangeyour winters drop below what it tolerates; outdoors it needs protectionno bonus
Hotter than its rangeyour summers run past its warm edgeno bonus

The chip's only effect is on battle XP: a card that thrives or sits in range banks a multiplier when it fights, and nothing else β€” damage, stats, growth speed, catch rate and the coin economy are all untouched by climate. A reading of colder than its range is usually just a fact about the winter outside your window, not a verdict on the plant.

Weaknesses & Resistances

On the succession wheel this is a Competitor. It strikes Ruderal cards β€” annual forbs, grasses, aquatics and bulbs β€” for Γ—1.5 damage, and takes Γ—1.5 in return from Specialist cards β€” succulents, conifers, ferns and epiphytes. Every other matchup is neutral.

Gameplay uses

Bench it as a native buffer for the overshield, and rely on its ant-guard chip to tax attackers rather than on its own hits. Late, its Lignotuber makes it a hard counter to Burn β€” a fire heals it instead of hurting it. It is a modest coin earner and a family-tree piece; inedible, so fertilizer banks XP. Not a card to build around, but a fine defensive filler.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 27

CrossoverLv 27
HP
84
ATK
14
DEF
8
SPD
43.67
INI
51.00
Retreat
βˆ’10
Tempo94.67
Power96
Fully grownLv 100
HP
190
ATK
28
DEF
20
SPD
0.59
INI
0.69
Retreat
βˆ’23
Tempo1.28
Power215

Neutralpower overtakes tempo at Lv 30

CrossoverLv 30
HP
77
ATK
15
DEF
9
SPD
41.90
INI
48.93
Retreat
βˆ’10
Tempo90.83
Power91
Fully grownLv 100
HP
165
ATK
28
DEF
20
SPD
0.59
INI
0.69
Retreat
βˆ’23
Tempo1.28
Power190

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)