Ruscus hypoglossum
A low evergreen European shrub that plays as a leathery, hard-to-chip bench body β a steady coin-earner and buffer rather than a battle winner.
Spineless butcher's broom is a low, evergreen shrub that fights as a durable, slow-attacking body. It is native to Europe, where it takes the buffer role, and invasive in Africa, where the same card turns attacker. It is Endangered in the wild, which β because rarer natives project a larger shield (see Stats) β makes it a useful thing to have sitting on your bench. Its attack is unremarkable, so treat it as a supporting card and a coin-earner rather than a plant that carries a fight on its own.
Its kit comes online in three steps, so a low-level card fields only the opener.
None of its moves seize the initiative, so it never jumps the turn order β it acts on its tempo like a normal card.
These are the always-on traits this card actually keeps, and they arrive on a schedule rather than all at once. At the snapshot level of LvΒ 40 it holds only the first.
Both are steady, always-on effects, not the kind of sustain that only triggers part of the time, so what you see is what you get.
It carries no toxicity and no thorns, so it inflicts no contact recoil β an attacker can bite it freely. It is not a climber, so it cannot equip a Moss Pole. Its most valuable field gear is a Calcium/Magnesium soil amendment, which adds flat DEF on top of its soft category floor and makes the leathery body meaningfully tougher; as an edible-leaf plant it also wants Nitrogen for the coin bonus (see Gameplay uses). Play the Ca/Mg pick in either role; save Nitrogen for when you are farming coins rather than fighting.
Read at the snapshot level of LvΒ 40, where every move is unlocked:
Its roles split the usual way. Native (Europe) it is a buffer: the HP cushion above, plus β while benched β a green HP overshield bar it projects onto your active. Invasive (Africa) it is an attacker: it pays "Faustian" self-damage to its own bench on every damaging attack, and concedes 2 prizes when it is knocked out. See nativity and the overshield.
Grown to LvΒ 100 it swells in HP β to 190 native / 165 invasive β but its DEF only climbs to 20, the soft end of the shrub band: this plant never hardens into a wall, and it leans on Sclerophylly and a Ca/Mg amendment for its durability rather than on raw armor. Its ATK caps at 38 native / 41 invasive β note that the invasive edge, invisible at low level, opens up here, because the introduced-range bonus is deferred onto the cap. Retreat rises to 22 Sun as the plant becomes more rooted, and its once-brisk tempo has sunk to roughly 1% of cap, so a mature card is genuinely slow.
As a shrub it belongs to the Competitor succession group. It hits Ruderal categories (annual-forb, grass, aquatic, bulb) for Γ1.5 and takes Γ0.667 from Specialist categories (succulent, conifer, fern, epiphyte). Against other Competitors and the off-wheel Weird categories the matchup is neutral. Line it up against weeds and grasses; keep it away from conifers and ferns.
Native, it is a bench buffer: an Endangered native projects a healthy overshield bar, and its self-heal ability keeps it on the field, so it is a good body to park behind a hitter. Invasive, it can attack in Africa, but its ATK is only average and the Faustian bench cost eats into any aggression, so it is a support piece more than a finisher.
Its steadiest value is economic. It is edible with a resolved leaf part, so feeding it Nitrogen (the match for a leaf) pays Γ1.25 coins β a reliable earner you can grind while filling out the family tree. It fights as a fast skirmisher up to about LvΒ 18 (native) β where its rising bulk overtakes its falling tempo β after which it is a slow, durable body; either way, level it up, because it is monotonically stronger the higher it goes.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.